“Hornit” Travels to Redmond for a First-Hand Look
The improved scenery of FSX (in DX9)
I guess sometimes we all end up in the right places at the right times. A few weeks back I got an e-mail from “guod” here at SimHQ. Seems the boys at Microsoft’s ACES Studios took notice that we had a presence at E-3. I had met some of the team there and got a preview of FSX which you all hopefully have read by now. If not, I suggest you check it now as a bit of background for this update here, here and here (video clip).
It was a bit short notice for me, but as luck would have it, I had some vacation time during the same week that Microsoft had requested a rep from SimHQ to visit the ACES Studios in Redmond, WA. As one of the local FS experts, I was asked if I’d like to fly out and meet the developers, and get some hands on time with the latest build of FSX. I’ve learned over the last few years that you don’t say no when things like this fall in your lap. This time Microsoft would foot the bill, fly me out to Redmond, and wine and dine me on my fill of FSX. I really wasn’t sure what to expect to see and as the date drew closer, my curiosity mounted.
I wasn’t relishing the thought of a 5 hour ride in the back of a crowded airliner, but it’s the price we pay for all the glamour. [Jim, that’s because you’re used to sitting in the other end of the plane’s crowded cockpit. 😉 – “guod”] After an uneventful flight I stepped out into typical Seattle weather with temps in the low 60’s and a gray drizzle. I picked up my rental car and headed out to Redmond. The schedule called for two days of meetings and hands on experience with the sim and the developers.