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Feature: PC's versus Consoles
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Tom Cofield
(continued): Like a lot of people I am holding on to
my boxes longer and longer. The great gold rush to increase
gaming horsepower is waning I think. There will always be
improvements but I can't afford to shell out 3K every two
years to stay current and the people that can are few and
far between. I'm going to do one more significant upgrade
and then I am done for at least three more years. Tweaks and
little fixes, maybe a new vid card but that's it.
We need to look seriously at this
and I think we all are realizing it. Yesterday someone clued
me in on a joystick for the PS2, mostly for Ace Combat 5.
That tells me it can be done and if it can be done, someone
will make it.
We
had better be ready for it.
Fran: My
point is that it's only a matter of time before we see high
quality flight sims coming to the console. I mean, technically
it's possible it'll just take time for developers to
start doing it.
Don't forget, we flight simmers are
a funny bunch we don't mind too much about spending
a few hundred pounds or dollars or whatever for a HOTAS set
up, so we'll think nothing of buying a console just for a
game If the game is good enough.
I think it'll happen, it's just a
question of when. And when it does, we'll wonder why we spent
so long fiddling with the various settings to get something
to work "hey guys, remember when you had to edit
the config file to get decent framerates?" "hell,
yeah, seems so long ago now" , upgrading new video
cards, motherboards.... Just grab a console and be done with
it.
I don't have anything against the
PC mine has given me years of fun. But I think the
PC will become an office only machine eventually.
BeachAV8R:
I don't think we should review console games / sims.
I think it would only serve to dilute our real focus, PC sims.
Even though that focus may be growing ever finer, I don't
see the PC simming disappearing altogether. I don't think
we are suffering from a lack of reviewable material are we?
I think our distinguished member has
a point though, the endless cycle of upgrades is a bit costly,
although I think there is a big difference between a user
that is on the bleeding edge of technology and one that upgrades
every 3 years or so. It's also a matter of perspective though,
I'd rather spend 2,000 bucks on a computer every couple of
years than go to Disney World.
The nutty thing is that software pushing
the hardware to extremes doesn't necessarily make for a better
simming experience. I've only now just got into LOMAC recently
with my new high-power rig, and it does look and feel fantastic.
That said though, I'm skeptical that it's rather "sterile"
feel and rather limited wingman control and communications
will hold my attention for very long. Older titles, that admittedly
don't look as good, still have massive appeal. Falcon 4, Longbow
2, EECH. Proving that for our genre, the graphics don't make
the game, the gameplay makes the game.
I get the feeling that the software
community keeps reinventing the wheel over and over again.
They spend scads of development money to churn out something
that on the surface looks pretty good, but lacks depth.
I still think that modular simulation
design has a place in our hobby. Release a main module that
holds the core components, then charge $20 or $30 for ultra-realistic
add-on airplanes and maybe lesser amounts for add-on theaters
with GOOD and new campaigns Think flying in the arctic, the
mountains, the desert, with differing target types and tactics
required. Why NOT build on what is working and not reinvent
the wheel all the time? That would ease the evolution of hardware
requirements by sticking with a single simulation engine that
doesn't require ever increasing power to run it.
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