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Discussion
Staff Roundtable: The Future of Simulations
Part 2 - PC's versus Consoles
Gramps:
I'm an old fart so my belief is that consoles are for
kids and PC's are for grown-ups. Having said that, and not
knowing anything about them, don't a lot of the FPS sims have
console versions?
I remember trying something like "Stealth
Fighter" or something on the old megadrive, I suppose
consoles have come a long way, but I haven't seen anything
in the current crop of console games that improves my opinion
of them, flight sim wise.
With PS3 coming out soon, who knows?
So in essence I agree with Joe, if it meets the criteria,
why not?
Cat: It's
all consoles. PC gaming is a niche, and serious simming a
smaller niche within the niche. It's sad. However, we'll never
see PC games die, I think, because there will always be people
who want that flexibility that only the PC brings.
Beach:
I found some 2003 statistics from the NPD Group that
are interesting: "Overall, 2003 U.S. sales of console
games totaled USD 5.8 billion (186.4 million units) while
computer games accounted for USD 1.2 billion (52.8 million
units) in sales. Total game software sales in 2002 were USD
6.9 billion, with console games bringing in USD 5.5 billion
in sales and computer games accounting for USD 1.4 billion."
"Console game players most often
purchased action (27.1 per cent), sports (17.6 per cent),
and racing titles (15.7 per cent), role-playing games (8.7
per cent), fighting games (6.9 per cent), family entertainment
(4.7 per cent), and shooter games (4.6 per cent)."
"Computer gamers, however, most
often purchased strategy games (27.1 per cent), children's
entertainment games (14.5 per cent) and shooter games (13.5
per cent), followed by family entertainment titles (9.5 per
cent), role-playing games (8.7 per cent), sports titles (5.8
per cent), racing (4.4 per cent), adventure (3.9 per cent),
and simulation games (3.5 per cent)."
And these figures from 2004:
"According to the data compiled
by the NPD Group, overall U.S. video game console software
sales reached $5.2 billion (160.7 million units), computer
games sales were $1.1 billion (45 million units), and a record
$1.0 billion (42.3 million units) in portable software sales.
In terms of total units sold, approximately 248 million computer
and video games were sold in 2004 nearly two games
for every home in America by ESA estimates."
So you can see that from 2002 - 1.4
Billion, 2003 - 1.2 Billion, and 2004 1.1 Billion. Sales for
PC titles are dropping off... but $1.1 billion of sales is
still a pretty big chunk of change. The question is, how much
of that $1.1 billion is sales to OUR type of games (sims).
I'd venture not very much 3.5% of 1.1 billion is what...
35 million or so...? Surely that can pay for some development.
WKLINK:
We also have a healthy percentage of the shooter games
and the driving games, possibly also some of the strategy
games as well. I will be willing to bet overall our kind of
games probably bring in closer to 8 percent of the total market.
It is still small but it isn't insignificant. Having said
that, I still think that if a game meets the requirements
for a simulation then we probably should review it. I don't
think this will happen for a few years yet but I do believe
that it will happen one day.
20mm: Let
me jump back here just a little. Jay, I know the thread you
are talking about from the Community Hall. The title was interesting,
"I've had it, console gamers, a few questions" something
like that and it speaks volumes. Very hot topic, right after
E3 there were probably 5 or 6 PC versus console threads on
site. And it really is a question of where we as simmers are
going. How do we get there and do we have a say in the road
building?
Let me ask you a question:
If PC simmer's were offered a platform
with all the gaming peripherals needed HOTAS, wheel
& pedals, so on, that had all the capabilities we currently
have and more, only it was way cheaper, faster, better, would
they take it? Would it be cool if everybody's platform was
pretty much the same instead of 200,000 variations on a theme?
Would that be good too?
I think the answer is YES, even if
it was constructed out of old banana skins and rubber bands.
If the next greatest generation console is made of new banana
skins and really good rubber bands, but it costs $400, so
what? We spend that much on a video card.
What I am saying is that the goal
of a simmer is to sim. The platform, quite frankly, is secondary.
Is anybody married to their PC as a gaming vehicle? I doubt
it. Most people use their PC's for a variety of things, burning
CD's, doing homework, writing, or other office-type tasks,
accessing the Internet, email, etc.
But if we focus just on the simming
part, it doesn't matter. So maybe the PC versus console prejudice
that I think a lot of us have is not necessary. Frankly, I
don't care what a lot of pubescent teen-agers do with an Xbox.
If the Xbox suddenly becomes capable of running Falcon 4's
console counterpart (big assumption there!), with a Saitek
HOTAS, why should I care?
Are console games taking over the
video game world? The answer is they already have, quite some
time ago. And that's OK. It's just that there aren't currently
any simulations for those machines.
Not yet, and that's the big assumption
I am making so that I do not cringe under the table while
the console legions beat feet over me. If the developers or
their audience tire of each other, or more likely, when the
developers see an untapped market namely us and those
who will follow us and decide we are worth pursuing,
it may happen.
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