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Feature: PC's versus Consoles
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Beach:
I may be wrong, but I think a lot of developers lean toward
game genres that they themselves enjoy. I'm not speaking for
Stormin', Matt, CJ and Oleg, but my guess is they all enjoy
aviation and military history, things of that nature. At some
point though, it may be worth more to them in terms of dollars
to do something popular and mainstream even if their hearts
remain with military sims. It would be interesting to hear
how the developers feel.
BA_Dart:
"Adapt or die." Why have I always read that
statement from the PC perspective? Let's think about PC's
and Consoles just a minute from where they were to where they're
going. Consoles, until recently, didn't have Internet capabilities.
It was the realm of the PC, and one of the reasons the PC
was a better way to play.
Consoles, until recently, didn't have
hard drives, which was a big plus for PC's, as one could upgrade
the software patches, etc.
Consoles, until recently, didn't have
keyboards, which allowed the PC gamer to have more commands
to use or program.
Consoles still don't have mice without
using emulation hardware.
Any takers that in the next few years
they get them or, possibly, TrackIR's instead?
It seems to me that every advance
in consoles brings it more and more in line with the PC; it
would seem the Console is adapting, fearing death, not the
PC. I don't think PC gaming will ever die, simply because
it's proving grounds for consoles. Just like flight sims are
the proving grounds for PC games.
I
must say I was rather shocked when reading the Half Life II
forums before it came out. The systems an awful lot of players
had were incredibly underpowered by flight sim standards.
"Will HL2 run on my ATH750 with 256 RAM? Should I upgrade
from my GF2 card?" Whoa. A flight simmer would use that
system to host a TeamSpeak server, and little else. Or give
it to their kid to play on. Which was probably the case for
a lot of people posting on that forum!
Speaking from a flight sim perspective,
the demographics of the player will keep the PC around as
a very viable game platform. We tend to be older, fairly well
off compared to our peers, one must have some fairly high
disposable income to be seriously into flight sims, or very
frugal and disciplined. Frugal and disciplined people typically
wind up fairly well off compared to their peers, though, and
use our gaming platform for a host of tasks.
Consoles are nice, but one can't work
from home on one, polishing up Excel spreadsheets, refining
Word documents, and finishing PowerPoint presentations on
a console. Yet. When one is finally able to do so, what has
the Console become? A PC. With a TV hooked up to it instead
of a monitor.
My son is nine years old, and because
we don't own a console system, is sometimes perplexed when
he is somewhere and plays with one.
"Can I use the mouse and keyboard
instead of the controller?"
"Okay, can we just save this and look at the Internet
now?"
"Daddy, can you make it to where it's not jaggy on the
edges and brighter?"
"Can we make a movie of the game?"
When he's able to do all of those
things on a console, will it be a console? Or just a proprietary
PC? As to SimHQ, I'd say stick with PC's. There already are
a zillion console review web sites, but when it comes to simulations,
there's only one that does such a good job of covering different
genres of PC games and simulations, this one.
I'd hate for SimHQ to be a console
review web site with some PC stuff on it and half stepping
on the console side would be exactly the same thing, but from
the other perspective. Considering the glut of console review
sites, I don't know as SimHQ would be competitive in the field.
Nor do I think the console culture of cheat codes and exploits
would mesh well with the powers-that-be here.
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