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Editorial: The Future of Simulations
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But nothing stays static for long
in the field of computer technology, and that includes the
console market. Consoles are evolving and growing, in power
and capability, while maintaining relatively low cost and
ease of use. The Xbox 360 and PS3 will offer much more robust
capability than their predecessors. Advances in online capability,
processor speed, memory and graphics all make the next generation
of console closer in capability to PCs than ever before. And
that trend towards ever-increasing capability and "horsepower"
is likely to continue as the "console" gradually
morphs into the hub of tomorrow's home entertainment center.
As that happens, it will only make sense that all software
game titles will gradually move over into the console format.
Is
that a bad thing? Not necessarily, but only if simulation
titles can establish a foothold in the evolved-console market.
If consoles do indeed continue to grow in capability and performance,
PC game genres that stubbornly refuse to adapt to reality
and make the leap to new platforms will become extinct. So
what I am saying is "don't hate the console, hate the
mindless console game titles." The more powerful consoles
become, the more likely we are to have our kind of game title
find its way to that mainstream form of entertainment system.
And really, what we enjoy is the gameplay experience we get
from hard-core simulation titles. It shouldn't matter to us
what platform supports our genre, so long as our genre is
properly supported. If future generations of consoles can
run a title as realistic and compelling as Falcon 4.0, GPL
or OFP2 without compromising on the level of control, depth
or challenge of their PC counterparts, I'd be happy to run
out and purchase that console system. Without a difference
in gameplay performance, it would be certainly be cheaper
to own and operate than my PC and less likely to have "bugs"
related to incompatibility with some unique component or family
of components in my PC. But if hard-core titles don't make
the leap and our PC game genre dies off due to a shriveling
of the market, then we'll have no one to blame but ourselves
for the loss of our hobby.
Controllers And Sim Survival
Although I am sometimes troubled and
pessimistic about the continuing marginalization of hard-core,
realistic sim/games in the electronic entertainment corporate
boardrooms (where the money is, but the understanding isnt),
the vision, drive and passion of folks we saw at E3 in the
SimBin, XSI and Tri-Synergy studio teams, and the products
they can produce without big money backing, have done much
to buoy my hopes for the future of challenging and rewarding
simulation titles. I only hope that the sales they generate,
not only for the games themselves but also for controllers
(HOTAS, wheels, head-trackers) and game-related PC hardware
(high-end GPU video cards, sound cards and PPUs), are enough
to keep those companies from moving out of the genre
or going under. Because simulations are typically hardware
and peripheral-intensive titles, their survival in the marketplace
is greatly tied to one anothers success. If you dont
believe that, imagine trying to play GTR or LOMAC on a game
pad or keyboard. In a way I think you could use Moto GP3 as
a crystal ball to see a potential dark future for flight and
racing sims. Just extrapolate my Moto GP3 and motorcycle controller
tale here
to the other sim types. With few motorcycle sims out there,
there's little to no interest (or profit) in designing or
producing specific controllers for them. I think that if you
want the genre to survive, you have to keep that synergy between
sim-specific hardware and software in mind and spend your
hobby dollars accordingly. If you dont let your wallet
speak for your gaming desires, your voice wont be heard
in the marketplace, and our high-end simulation hobby will
grind to a stop.
Saiteks display at E3 offered
some unique insight into how this PC simulation controller
manufacturer is dealing with the reality of a dwindling sim
market. Realizing that the majority of profitable PC titles
and console titles are now first-person shooters (Doom3, Half
Life 2, Far Cry, Halo2, etc), Saiteks new product lineup
cleverly focuses on that genre in order to capture the crossover
market between PC and console. New products included the Pro
Gamer Command Pad (a Nostromo-style left-hand control
pad), the Eclipse back-lit keyboard, and the 1600-dpi
Gamer Mouse. But the star of Saiteks
new lineup was their new P990 game-pad for PCs.
You might be wondering why was the P990 the most important
news Saitek had for us hard-core sim fans? Well, Saitek did
some consumer research, and found that console gamers often
wanted to make the leap to PC titles, but found they couldnt
play them easily due to their inexperience with PC controls
(i.e., keyboard and mouse). Saiteks goal was to offer
a PC game controller that would make the transition from
console to PC on games easier. The P990 does just that
it makes PC shooters more accessible and user-friendly
for console players to learn and enjoy. The right joystick
on the P990 does mouse emulation, and the left/right triggers
act as left/right mouse buttons, respectively. The Saitek
rep did acknowledge that the P990 wouldnt beat a mouse
and keyboard for overall performance and control, but that
the device would make it easier and more desirable
for the console crowd to make the transition to PC
FPS titles. Hows that for innovative marketing and product
development?! I salute Saitek for branching out in this direction,
looking to capture the console crowd as they mature into PC
titles because the more folks that move over to PC
titles, the greater our chances of adding folks to our simulation
demographic. I just hope that Saiteks new lineup is
successful enough that they dont have to discontinue
their line of quality HOTAS and FF Wheels, because the P990
stands a good chance of being the pied piper that
leads these gamers towards X52 and R440 sales. And sales of
those products definitely keeps our genre on the map.
Look for the next
roundtable discussion coming soon with sim industry developers
and producers.
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