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Editorial: Where
Do We Go From Here?
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5. Build Our Community's Ranks
Without newborns to perpetuate the
species, societies will quickly die out. This is equally true
of the hard-core simulation genre. We're usually focused on
what the community can do for us and how much a new title
tickles our fancy, but in these lean times it would be best
for all simulation fans to think about what they can do to
increase their demographic and their genre's survival.
They might be annoying and/or comical in online races or the
virtual battlespace, but the plain fact is that without "newbies"
that get as hooked on simulations as we are, our community
will continue to shrink in size and market power.
Example
Of A Pro-Active Hobby Community: Increasing the fan base of
our genre isn't just in the hands of the game developers;
it's something we as consumers can influence as well. Take
the example of another hobby closely related to PC simulations:
Plastic scale models. Having been around for many more years
than PC sims, plastic scale modelers have established a well-structured
society that is supported by the International
Plastic Modelers' Society (IPMS). The IPMS sanctions model
contests, hosts clubs and provides resources to assist modelers
in researching historical projects and on model building techniques.
Like PC simulations, the scale plastic model industry has
gone through its share of market slumps (including right now).
Though a site chartered to support the hobbyist, IPMS realized
that without model companies there wouldn't be a hobby, so
it looked for ways to build the modeler demographic, in order
to keep its hobby alive. Of particular note is the IPMS "Make
and Take" program for youth groups. Make and Take
sessions are hosted by individual IPMS chartered clubs, and
involve the club going to a youth group (scouts, schools,
church activities, etc.) and handing out a free plastic model
to each child. During the class, the kids build their kits
together, while the club members assist the kids, discuss
the history the model represents, give construction tips,
etc. At the end of the session, the kids take home their creations,
and hopefully take away a desire to build more and better
models. In fact, sometimes the parents of the kids also catch
the model-building bug, making the program a win-win for everyone
involved.
So what can we learn from the IPMS?
Easy Find and nurture more fans in order to keep your
hobby healthy and strong. While we don't have an international
organization of PC simulation fans, we do have the power of
the Internet, and we (well, most of us) have jobs and friends,
and most of us have high levels of enthusiasm for the titles
we play. By leveraging those tools, we can increase our community's
size and hopefully our level of sway in the marketplace. Here's
two ways you can help yourself by helping the simulation community:
A. Introduce your friends and co-workers
to the joys of the genre. Around the water cooler at work,
you're bound to find a few folks with similar interests
to yours including military jets, motorsports, land
combat, etc. Like you, these folks might be the type of
person that would enjoy the PC simulation hobby, but simply
aren't aware that it's out there. Take the time to tell
them about the genre. Hopefully your enthusiasm and passion
for the hobby will rub off on them, but be patient and understanding
if their first response is dismissive or sarcastic. Most
non-gamers hold an opinion on electronic entertainment that
is based on a false assumption that all computer games are
brainless arcade fare made for kids. Of course, that's just
the grim reality that we're trying to prevent here, so remain
calm and explain our genre to them. Sometimes you won't
convince the person you're talking to, but sometimes you
will. It might not hurt to have an exciting .mpg video of
your favorite game handy, or a quick trip to the Internet
to show them an official or fan site (like SimHQ). You might
be surprised at how many folks are out there who would love
to try this hobby but don't know it exists.
Personally, I have met many co-workers
who, in casual conversation, turn out to be big motorsports
fans or aviation buffs, but have never seen or heard of
a true, high-fidelity racing or flying simulation. Like
many consumers, these folk thought all electronic entertainment
was just silly, trivial console games. From their distant
viewpoint, they see a forest, but not the various types
of trees that populate that forest. Over the past three
years, I have thoroughly enjoyed watching about a half-dozen
of my co-workers as their eyes, mouths and minds opened
up during demonstrations of NASCAR Racing 2003 Season, F1
Challenge, Grand Prix Legends and IL-2. Of those, three
have become PC simulation consumers, buying Logitech Momo
Racing FF wheels, CH products HOTAS and simulation titles
(good news for all of us). There's nothing special going
on here, and I think with minimal effort any sim enthusiast
can inspire others to try this hobby out.
Think of this I would have
never discovered the excitement of racing sims were it not
for the efforts of some of my friends. Although I was already
a flight sim-junkie, racing sims just weren't on my "scope"
and I assumed all of them were merely arcade games. That
all changed when my SimHQ buddies urged me to try Grand
Prix Legends at a LAN meet in 2000. I really found my greatest
satisfaction in the motorsports realm of this hobby, all
because some of my online buddies took the time to educate
me on the excitement of hard-core racing titles. My wife
will never forgive them
B. Get kids interested in the hobby.
Like the cliché says, kids really are our future.
Getting kids to take the step up from console titles and
discover the challenges and rewards of hard-core simulations
truly making a long-term investment in the future of our
genre. If you have kids or nephews/nieces, follow the "make
and take" concept and do a show-and-tell about a historical
sim at their school, scout or church group. Find the right
context (a big race weekend in your town to show NASCAR
Racing 2003 Season, or an air show or national holiday for
IL-2 Forgotten Battles or Falcon 4.0), pick the right game,
and share with them the enthusiasm and joy you get from
the hobby. Get some sim buddies together and do a mini-LAN
meet at one of these events. It might catch on in a few
of them. And youth are the future of the genre. A civilian
friend of mine has an 11 year old son who's interested in
a career in military aviation. He asked me to recommend
a "video game" about flying that might be good
for his son to try. I recommended Falcon 4.0, which he purchased
on Ebay, along with a Logitech joystick (not HOTAS). Months
later, my co-worker's son relishes opportunities to see
me, in order to discuss flying techniques and tactics as
he becomes a more and more accomplished sim pilot. Score
two for Chunx not only for the hobby, but also for
military recruiting!
What
should be clear by now is that it's incumbent on all of us
to help keep this genre alive. At this juncture, no one can
sit back and rely on the actions of others to keep their hobby
from dying out. And regardless of status and capacity, all
of us can contribute in some way to furthering the genre that
gives us so much enjoyment. By providing good feedback to
developers and producers, voting with our wallets, and building
the ranks of our community, we can ensure that simulation
titles and controllers remain viable products in the electronic
entertainment marketplace.
Look for the next
roundtable discussion coming soon with sim industry developers
and producers.
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