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Feature: Developers Roundtable - Part
4
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SimHQ:
This one may seem like a no-brainer but there are at times
controller problems with released titles. How do sim developers
ensure that their upcoming titles will work with CH Products,
Thrustmaster, Logitech, Saitek, etc. In addition, how important
is it for you to have the latest controller hardware support
in your game.
Martin
(Battlefront): Players, rightly, expect that games will
work with their latest set of controllers. In order to achieve
this, however, support from the hardware manufacturers is
required. Unfortunately, this isn't always easy to get as
small "indie" developer and publisher, and no doubt
more support would be desirable.
Julian
(XSI): At XSI we made contact with as many of the popular
controller and peripheral makers as we could, and will continue
to work with them to ensure that we support their products,
and that their products are tested thoroughly with Fighter
Ops. I think in some cases the beta testing program is shortcut,
probably in many cases due to pressure by the publisher, and/or
that hardware testing isnt given the priority it should.
Rick
(XSI): I trust you really need to do as much
research as possible; this includes having the proper working
relationships with hardware companies as well as a very thorough
and competent beta team. There is not nearly as many flight
sims being developed anymore, and so hardware manufactures
are much keener in working with flight sim developers for
needed support.
Chris
(Lead Pursuit): We work with controller manufacturers
as much as we can to ensure things work properly. Of course
there are problems but they get addressed. Our second patch,
for example, will allow people to use different manufacturers
controllers with Allied Force. Up to 16 are supported.
David
(Matrix Games): This development is something we expect
our developers to handle, however, we have a dedicated volunteer
testing team that has access to both old and new technology
and it catches a great many of the problems we encounter.
Nils
(eSim Games): Armor simulations don't seem to draw that
much attention, and given the size of our market, nobody should
be surprised. That's unfortunate, but you can't really blame
someone specific. Hey, you, SimHQ readers! Tell all your friends,
and buy more armor simulations! ;)
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Coming
tomorrow in the closing Part 5 of Developer's Roundtable:
"Outside the Box - The Developers Point of View"
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