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Feature: Developers Roundtable - Part
5
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SimHQ:
Final question for you to ponder. For the last six or
seven years people have predicted the ultimate death of the
simulation genre. Where do you see simulations in 3 years?
5 years? Do you see yourself retiring making simulation games
or will you have to switch to something more lucrative?
Chris
(Lead Pursuit): Reports of the death of the simulation
have been greatly exaggerated. 2005 has led to a fresh batch
of releases. Long may that continue. Things happen in cycles.
People tire of one particular genre and try another. Then
they tire of that and go back to something else.
Nils
(eSim Games): They'll live on. Developers, I think, have
the responsibility to make their new titles accessible enough
to draw fresh blood into the communities or, in marketing
lingo, develop new customer groups. And accessibility goes
beyond large options screens to scale realism options to the
customer's wishes. In fact, huge options screens may actually
be the problem. They're the easy way out of making tough design
decisions by not making design decisions at all.
Design
should follow clear principles, because they make better games.
And that's what it's all about: Good entertainment for people
with a big cranium and an interest in technology.
David
(Matrix Games): I think simulations are already making
a comeback as advanced graphics become more affordable. I
believe simulations will never reach their once lofty positions
but will maintain a loyal and steady fan base.
Rick
(XSI): I believe you need to be extremely rational with
very realistic expectations; the cost of future flight simulations
will be much more costly than run of the mill games. Developers
are continuously adjusting their market strategies by cutting
back on needless development costs, and are constantly searching
for new ways to make profits without having to sell at such
high volume. With that comes new ways in exploring cost-effective
strategies that can help make flight sim developments profitable
enough to sustain them into the future. Its our community,
and if we are wise with our decisions, we can help save this
genre from an uncertain death.
Julian
(XSI): I honestly dont believe the simulation genre
will die. There is always going to be a market for people
who want to simulate flight, or driving a Formula 1 car or
whatever it may be. I dont see consoles ever completely
fulfilling the requirements of those who want to be on the
cutting edge simply due to the fact that they are not able
to evolve with new technologies beyond the distinct generations
of console. Who knows though, consoles continue to become
more and more like PCs, maybe someone will start releasing
hardware graphics or CPU upgrades for them, that would lead
to a very interesting conundrum where youve now recreated
the very monster that consoles were supposed to get away from.
In summary though, I think the next 5 years will be interesting.
Id be more towards predicting a rebirth of sims rather
than the death of them. Maybe not back to the level of 7 or
8 years ago, but I think as the size of the online market
starts to be realized, more developers will start to break
the mold of the conventional development/publishing
model and simulators will become much more viable. Im
certainly looking forward to it.
Steve
(Battlefront): I think that sim fans should accept the
thought that the genre will go pretty much the same route
that wargames went a few years ago and arcade type games went
before them and text adventures before them, and simple pong
type games before that, etc.
Martin
(Battlefront): The big mainstream publishers are shying
away from what they see as time and money sinks, while the
gold is lying on the street in other genres (perhaps even
some kind of hybrid genres that have yet to be invented).
You will no doubt see more and more independent devs self-publish
their games, much like we do (for our games, and for others).
Rick
(XSI): I would really like to take this opportunity
and thank the wonderful staff at SimHQ for including XSI in
this fantastic round table discussion. You have amazed and
inspired many real pilots, aviation enthusiasts and flight
simmers from all over the world, you have sustained and encouraged
this wonderful hobby of ours for many years, and hopefully
many more years to come. You are unquestionably a big part
of the sensation behind many of the successful flight sim
products. I would also like to thank the hard working international
team behind XSI Fighter Ops, if it wasnt for their continued
vision and support for this difficult undertaken, I would
not be representing my thoughts and opinions at this round
table meeting.
Julian
(XSI): Thank you for the opportunity, SimHQ
is certainly a leader in creating interesting discussions
in an intelligent manner. Ive enjoyed the opportunity
to put my thoughts on the table, for what they are worth,
and will be very interested to see the discussion that comes
out of this article.
SimHQ:
And we would like to thank you all for your participation
in this roundtable, and doing what you do to further our hobby.
We think this roundtable discussion will be very beneficial
for the simulation community and we hope everyone has a successful
sim year!
We
want your Feedback! Please let us know what you thought of
this article here.
Special thanks to Tom
"WKLINK" Cofield for coordinating this series.
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