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Editorial
We're All Simmers, But What's A Sim?
by Fran
Mulhern
We're
all simmers.
While
the computer games industry is moving more towards consoles
and joypads, there will always be those of us for whom the
buzz of searching through the skies with our air-to-air radar
holds the most attraction. Keep yer Playstations and yer X-Boxes,
give us our sims!
Sims?
Did someone say sims? What, you mean like "The Sims"?
No, no,
no of course not! Sims, simulations. Titles that simulate
things!
What?
"Titles that simulate things?" But the Sims!
It's in the name, for crying out loud! It simulates
being a person! If that isn't a sim, tell me what is!
Dinner
in our house is always lively, and my girlfriend just LOVES
the Sims. She even had me go get her the recent Nightlife
expansion pack when it came out. Urgh.
But does
she have a point? What makes a simulation, well, a simulation?
Is Falcon 4: Allied Force "a sim"? Is LOMAC? Is
NASCAR Racing 2003 Season? What about Flashpoint Germany,
or any of those other tactical wargames?
More
than that, what about the "lesser" sims that people
so malign say, for example, the F-22 series by Novalogic.
Aren't they sims? Or not?
And,
lastly, what about the "big" picture? All games
SIMULATE something they're all virtual, none are real.
A Star Trek game simulates what it would be like to do something
in the Star Trek universe, even though it's not real. And,
last but by no means least (honestly, darling!) The Sims.
Is that a sim? Is a Sim a sim?
So, what
do we mean by a sim?
Now you
see, I'm a bit believer in the theory of relativity. Not Einstein's,
but Franny's. Theory of Relativity Number 1, to be exact.
And my theory, if you want it, goes something like this:
"the concept of a sim changes with the person explaining
that concept". I should also mentioned that this
theory is based not on logic, but on the real world:
Hold
that in your mind for a minute while we look at the rest of
the idea.
A sim
simulates. I think that much is fairly straight forward, self-evident
and (hopefully) uncontroversial. It does what it says on the
box, it's in the name, and so on and so forth. Surely a sim
must simulate? Can we agree on that? Great, let's move
on. Because we're probably about to disagree.
What
must it simulate?
Well,
logically, surely it could be anything? A chess game could,
correctly, be called a chess simulator. Something like Sim
City could legitimately be called a city simulator or a mayoral
simulator.
I can't
see how this can be argued: strictly speaking, all games simulate
something.
You see,
it's all well and good saying "a sim simulates",
but that's not it, is it? I mean, really. As a flight simmer,
my own personal (i.e., relative) view is that a sim must simulate
something technical, and must feel to me like a sim. Simming,
as we know it, is more than than just simulating. It's about
a title that reaches out, grabs you, pulls your from your
seat, and plonks you down into the cockpit of an F-15, or
the gunner's position in a tank, or
you get my point.
A sim isn't just a game a sim is something that goes
from being a game to becoming at least while you're
using it a way of life. It immerses you, it holds you
there and lets you forget that you're NOT pumping chaff and
flares while coming off the target.
A sim
is something distinct from a game. A sim has a life of its
own. In that sense, it's a sim. It's a sim because, unlike
a game, it requires a detailed understanding of how to control
it AND because it gives you the kind of immersion you've always
dreamed of. (What? You've never experienced this? Okay,
here's what you do: boot up F-22 Raptor by Novalogic. Off
you go on a mission. BUT, here's the trick. Have your girlfriend
/ wife / boyfriend / husband / dog / cat / whatever... stand
behind you while you're playing. Have them hold an iron bar.
When you get hit by a missile, they need to whack you
as hard as they can on the head. Done? Great! Scared
of getting hit again? Good, now you're immersed!)
But wait.
Can that be right?
Football
Manager requires a great understanding of how the various
options work, but it's not a sim, is it? Hmmm. Now there's
a thought.
So what
it is that distinguishes the likes of LOMAC or Falcon 4 from
the likes of Football Manager?
The immersion?
Well, sometimes Football Manager can feel pretty real. If
you're passionate about football. So, no, not the immersion.
What
else? You know what, I can't think of anything else.
Maybe
this is where Franny's Theory of Relativity Number 1
comes in.
Maybe
a sim is a sim because we want it to be. Maybe that's all
it boils down to. Let me ask you this. Is Falcon 4 a sim?
Most people will undoubtedly say yes. What about the Novalogic
F-22 series? Most people will probably hesitate before saying
no, they're not sims. Sure, they're about flying aircraft,
and they can be great fun, but you can't really call them
sims.
Okay,
fine, I can accept that, but wouldn't some of the F-22 series
be a more accurate representation of what it is to fly and
fight a modern aircraft that, say, the old Fighter Pilot or,
dare I say it, F-15 Strike Eagle III? Sure, we look back on
those titles with fond memories, but if you examine them now,
you'll realize just how "un-simmish" they actually
are. In their time and place though, they were true flight
simulations, with a capital F and a capital S.
So here's
my conclusion, one you may or may not disagree with. Logically,
we can't really define what it is that separates our love
for simulations from the entire range of simulations out there.
Our simulations have certain relatively common aspects
a certain subject matter, a certain complexity of controls,
for example. But we could argue all day about what actually
constitutes a simulation and, while agreeing on general principles,
we'd NEVER be able to agree the subtleties. They're all relative.
Like a liberal in a microwave (and I say this as a liberal,
before you liberals out there get all annoyed and you Republicans
get all excited ),
there's a solid core to what constitutes a simulation for
the purposes of our community, a solid core surrounded by
a warm fuzzy wishy-washy outer layer.
But you
know what? The best thing about our hobby is that, when all's
said and done, we're in it together. We're all, for want of
a better word, simmers, and we have the best community
spirit out there. There's something about our games, something
we can't quite place, that makes them special: and it's that
certain something that makes our community special.
Who's
for some F4:AF? Slammers are on me!
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