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Feature
Best of 2005
SimHQ Readers, Staff and Moderators
Pick the Winners
January 16, 2006
Comments and Analysis by Chunx
Well
2005 sure was an interesting year for the sim crowd: Sure
it was a tad sparser on new commercial titles than some past
years, but on the plus side there seemed to be a higher overall
quality to the titles released. Like this year's crop of major
motion pictures, we saw some game titles from the past resurrected
and updated into new products, with some varied levels of
success. We also saw some new ground covered in terms of how
game software were marketed and distributed, and as we alluded
to in our E3 series of articles, we saw the advance of small,
devoted developers in the genre that we all love.
Finally,
we saw a plethora of new mods for many of our favorite titles,
in fact the number of mods were too many to count or remember
(as our readers were quick to point out!). The question we'll
answer today is the most important: Which new games were "the
best of the best" in the eyes of our sim community? This
year, the staff at SimHQ decided to let you, the SimHQ member,
tell us what titles were your favorites, and the mechanism
to do that was to take a poll thus leveraging the power
of the modern Internet. Pure genius, eh?
Creating
this year's poll was the subject of much discussion, yelling,
personal attacks and recrimination in the halls and offices
of the SimHQ staff. Picture the scene: It was sometime near
the end of the SimHQ New Year's Eve office party: WKLINK had
just convinced Cat to stop marching around the office while
woozily demanding "Drink 'wodkah' width me, you capitalist
basstarts!" Magnum was forced to use his Taser to
take the lampshade off 20mm's head (note to 20mm: Magnum says
that if you yell "WOOT!" in his ear one more
time ever he'll use his sidearm instead!). And
Beach finally won his first "carrier landing" competition
on the conference room table (shhh don't tell the boss.
He's a stickler for not scratching up that mahogany table).
It wasn't
until nearly 3 AM when guod, using a value-sized bag of potato
chips and a bowl of onion dip, finally coaxed everyone away
from the margarita machine and into his office to lay out
the framework for this year's poll. How many categories? How
many titles? How many Mods? Which ones? Who took all the limes
and salt? So many questions.
Because
we didn't want members to confuse filling out the SimHQ poll
with taking the SAT, we decided to "truncate" or
limit the list of titles to a select few that we thought were
particularly noteworthy in their respective niches within
the genre. We knew the list was a compromise, that it wouldn't
/ couldn't satisfy everyone, and was far from scientific (although
it seemed quite complicated at the time) but we felt it covered
the bases adequately and besides, we were all more than a
little sleepy when the margarita machine finally ran dry.
So we called the Poll's list a 'wrap' and set off to crawl
underneath our desks to sleep it off.
One thing
that came up immediately when we initially posted the "test
poll" was that you had to vote in every single category
in order to complete the poll. Since some folks don't play
racing sims, and some others aren't all that interested in
naval combat, we felt that forcing folks to vote in all categories
would incorrectly skew the results. So we added a "no
opinion" option, which opened up yet another Pandora's
Box of questions and analysis from those who took the poll.
We'll discuss what we think the "no opinion" results
mean later on, but suffice it to say that this option was
the lesser of two evils.
Finally,
just for fun the staff ran a "staff only" poll early
on in this process, just to see how our own opinions would
match up to the rank and file members of the site. Now, let's
go to the polls and see how each category did.
And the
winners are
.
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