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Feature: SimHQ @ E3Expo2006 - Tuesday
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Painting 3D art on the
entry way floor.
by Tom
"20mm" Hayden
If
it's 10:00 PM local time and I'm writing this in the confines
of a hotel room deep inside the jungle that is Los Angeles,
California, it can only mean that E3 Expo 2006 is here. It's
been a long day already, and the event has not even begun.
My arrival at LAX was met with a cell
phone call from guod and shortly he and Chunx arrived at the
terminal. After a spot of lunch at a local pizzeria (BBQ chicken
pizza, anyone?), we proceeded to the Los Angeles Convention
Center.
We checked in to get our media badges,
which was a very pleasant experience for me, considering the
near abort I had last year. This time, the only problem was
my badge would not register on the scanning machine and the
nice lady asked me "what have you done to this badge?"
I did my best "Who, me?" routine and before
long I was cleared in. E3 relief!
Strolling the premises of E3 before
it actually begins is an interesting time, and very different
than being thrust into the middle of it as I was last year.
You have time to take things in without being deluged by the
overwhelming sights and sometimes deafening sounds the event
is known for. To put it mildly, E3 in operation is chaos with
some organization floating around its core. But today, it
was all under construction. Booths were being assembled, exhibits
were in process of becoming the stunning video and audio show
we associate with the latest and greatest in electronic entertainment.
We had no appointments today, those
all start tomorrow morning, but we did happen upon Jason Williams
from GoGamer. We talked briefly with Jason about the goings-on
and agreed to meet up again late Thursday afternoon.
In West Hall we saw an rFactor poster
which just blew us all away. Obviously, rFactor was making
an impression in other people besides the Staff of SimHQ.
We definitely will be following up on this in the days to
follow.
Outside the Convention Center, America's
Army was setting up one of their famous interactive exhibits,
featuring in this case a Kiowa helicopter. Of course we all
gravitated over to this bird and began taking snapshots. As
yet, there was no tent or other enclosure around it and we
could just walk up and take a look. It occurred to us that
this would be a good time and place to do our first day's
"Welcome
to E3, SimHQ!" video, so we took a short little MPEG
of Chunx and myself.

Look what America's Army
brought along to E3Expo 2006.
Trust me, we're better in person!
And we're not through with the videos. Stay tuned as we bring
you E3 with action and lots of noise. Oh, yeah, there's noise.
Let's see, what else happened? Well,
there's an abundance of rumors around this place.
First
rumor: No babes. We saw a babe. No, sorry. We saw two babes.
No, that's wrong. Three. Three babes, Chunx? He's shaking
his head "no" and giving me a thumbs up. I think
that means more than three. It may be that the rumors of the
demise of babes here have been exaggerated. We shall see,
document, and photograph accordingly. You can be eternally
grateful to us, should you so choose.
Another rumor we've heard is about
the death of simulations. Could it be? Perhaps last year really
was "the last year" sims would even have exhibit
space at E3 and their places would be taken over by dust,
tumbleweeds, or console games. Funny thing though, I know
I saw on our schedule where we are meeting simulation people
like Oleg Maddox, Chris Partridge, Anatoly Subbotin, Gjon
Camaj, Martin Szymanski, folks from Microsoft, America's Army,
Bohemia Interactive, IENT, Akelia, and TriSyngery.
I even heard rumors that sim peripherals
like HOTAS, pedals, steering wheels, and the like were fading
from view right along with simulations. We're scheduled to
meet with the fine folks from CH Products, Saitek USA, and
maybe a surprise of two.
Somehow our schedule is so jam-packed
with simulation related meetings, we may have little time
left over for babe-viewing. We'll see if we can spare a moment
now and then for the important things we know our readers
look forward to.
The fourth member of the SimHQ team
arrived at the hotel just a little bit ago, and Hornit looks
like he's raring to go to E3. It's great meeting another fellow
SimHQ Staff member and I'm looking forward to working with
Hornit.
A quick look at the clock on the wall
shows that midnight approaches. I have been known to turn
into a pumpkin if I stay up too late at night. So rather than
taking a chance I'll end up in a Thanksgiving pie, this concludes
my Day One E3 comments.
Stay with us gang, I think we're going
to have some really exciting things to tell you about in the
next several days.

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