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Feature
May 10, 2006

SimHQ Reporting Team:
"Chunx",
Tom
"20mm" Hayden,
Jim
"Hornit" Campisi, Doug
"guod" Atkinson
"S-s-s-sooo
hungry
Must have food
can't - concentrate - on
- interview
."
It was 4:30 PM, we still had one (and
a half) interviews and two hours of E3's Day 2 to go, and
so far the only things the SimHQ team had consumed were half
a cookie, two bite-size Snickers, a mini banana muffin and
4 oz of water. To say we were hungry was an understatement.
But, with a day chock-full of productive interviews, discussions
and visits with key sim-genre developers and manufacturers,
the men of SimHQ found it impossible to find time to squeeze
in a proper meal. And as you'll see, this was a very interesting
day.
6:45 AM came very early this morning,
only 4 ½ hours after putting the first installment
of our E3 reports up on the web, as our bodies finished digesting
the Mexican food we had for dinner (where southwestern native
20mm successfully confused our waiter: "Flautas?! I thought
you said, "fajitas" senor!"). The restaurant
wasn't such a good choice, but our judgment was no doubt clouded
because just across the street was an exotic
hey now
auto dealer, with a lot full of Ferraris, Porsches and Lotus
(Loti?).
For guod the wake-up was really difficult,
because at 7:30 we were still waiting for him to finish his
shower. When we suggested that he could catch a cab (a $50
fare) and meet us at the convention center, we finally got
our fearless, sleepy leader energized and out in the parking
lot.
LA traffic lived up to its reputation,
which eventually put chauffeur Chunx into "Road Warrior"
mode, wielding our SUV like a broad-sword through traffic
as we forced our way off the freeway and into an all-too-expensive
parking lot, and on to Day 2 of SimHQ's E3 2006 Extravaganza.
Today was to be a special day for
SimHQ: As holders of the coveted "E3 Early Access Media"
badges, our men in burgundy polo shirts were part of the elite,
the chosen few who would be allowed exclusive access to the
convention for 2 entire hours of "private time"
with the displays, the developers and the marketing reps before
the swarm of lesser nerds and dweebs (like Hornit, who didn't
pre-register for the show) were able to infect the display
floors and clog them like a over-used truck-stop toilet.
But it was not to be. Working like
a well-greased computer, the E3 convention organizers failed
to do the coordination required to get the corporate exhibitors
onto the show floors on-time. So, we did what all good journalists
do we cued up like the cattle we are and berated the
poor security guards about the foul up. "Hey, what time
does the 9 AM early media access start?" Somehow that
rhetorical and sarcastic question didn't strike the security
folk's funny bone as hard as it did the other members of the
press.

How many media people
can you fit into a lobby?
But, by 9:20 the press were allowed
in, and the lights, noise and drama of E3 2006 had officially
begun. Here's what your SimHQ team did today.
As our hungry Press-warriors left
the building (with security guards in tow, as usual), we came
upon the most humorous moment of the day: Outside of south
hall were some very attractive young ladies protesting. Protesters?
At E3? Strange, but true. Were they protesting geeks? Or old
men who like hard-core simulations? No (well, they might not
like us, but we weren't the subject of their ire, even though
they've no doubt been warned about 20mm's "wandering
hands"). These ladies were protesting the restrictive
new rules about "booth babes" which had cost them
some opportunities to pad their incomes. A picture says a
thousand words, so take a look and draw your own conclusions.
We certainly "felt their pain".
After a short 1 mile walk to
our parked chariot, it was off to a local Italian restaurant
to ease our grumbly tummies before returning to our laptops
for this installment.
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