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Feature: SimHQ @ E3Expo2006 - Wednesday
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Aviation and Air Combat
Microsoft FSX
Ok, I'm starting this off with
two lines not related to anything to do with FSX. I made it
to another E3! Woo-hoo! I haven't been here for 3 years and
it's great to be a part of it this year. The SimHQ team hit
the ground running today and we filled it with the sights
and sounds of hardware, booth babes and the crush of tech
hungry geeks.
Microsoft
is showcasing FSX for the first time here at E3. We had a
bit of a snafu when it came to scheduling. SimHQ had what
we thought was a one-on-one developer interview that turned
out to be something a bit less. Instead, there was an offer
for one seat in a generic showcase, presented in a classroom-like
environment. Such are the vagaries of the E3 schedule. We
made the best of it, and ended up with the whole team attending
the presentation due to some "no-shows" for the
scheduled presentation.
We sat
down to a short presentation by two of the ACES team
Shawn Firminger and Scott Andersen. The show was short and
to the point. We had hoped for a bit more detail in a setting
with the developer but it's a sure thing this writer will
be hitting the floor and casing the developers for a bit more
detail tomorrow. I have to get my hands on the actual deal!
The
presentation was filled with good information. The buzzword
for this version is going to be graphics. The improvements
under the hood don't seem to be quite as extensive as we saw
with FS9. The graphics enhancements were displayed in the
form of some screenshots mounted on media board. Each shot
showed a scene from FS2004 and then with much suspense we
were handed a shot of the same scene in FSX. I have to say
I was impressed. I've seen most of the latest stuff from various
places with numerous screenshots, but this really brought
it home. There is no question that those of us who enjoy this
sim are going to be pleased. This follows the general trend
with the software in the past but with a bit of a twist. This
version is going to bring Flight Simulator alive.

Airports in FSX.
Three
specific areas for improvement besides the huge graphics bump
were emphasized.
Dynamic World
Microsoft is bringing Flight Sim
alive. No more will we see desolate airports roads and fields.
The world is coming to life with moving vehicles, jet ways,
birds and animals. Textures have been improved dramatically
and full use of todays powerful graphics cards will be put
to use. The video had moving cars, jet ways, bag carts, and
animals. The African comparison shot had Giraffes!

You can expect some dramatic
changes in FSX scenery.
With DX10 (arriving in Vista) the image quality is almost
shocking.
Shared Skies
Microsoft is enhancing the multiplayer
experience with more content and ease of use when it comes
to flying on line with your fellow aviators. Voice over IP
and a client/server set up versus the current peer to peer
option.
Missions
This is not necessarily a new
thing for Flight Sim. What appears very different is the fact
that now the world interacts with you. It's almost as if you
stepped into a shooter that is masquerading as a flight sim.
There are 50 missions which will ship with the software and
we saw a decent video of a helo rescuing some men off of a
burning oil rig. One of the developers then fired up the sim
and took the Red Bull aerobatics team Extra and put her through
her paces. Despite an embarrassing accident on takeoff and
numerous hits to the racing pylons, Scott did a good job of
showcasing the mission. The sim ran well, the mission appeared
fun and challenging, and the textures and environment were
noticeably improved. I have a very big hunch we are all going
to need some serious hardware to enjoy all this eye candy.
There ain't no free lunch!

Microsoft is showcasing this as a
Vista title but it appears this will ship before we see the
OS hit the street. This will be addressed in a future update/upgrade
which will take the user from DX9 to DX10 and Vista compatibility.
This will be a free upgrade for those who have purchased the
DX9/XP version.
Some great things are in store for
FS fans with this latest version Microsoft's Flight Simulator.
Just a few of the highlights we saw today include:
- New Aircraft, details to follow.
- 23 regions of the globe, each
with it's own characteristic look and feel.
- Modeling of the atmosphere far
beyond the current 100,000 foot limit.
- New Camera views
- 36 additional high detail cities
and cultural features.
- Flexing wings on the heavy jets
and vapor effects.
- Support for 5.1 surround sound.
Stay tuned. Hornit's going in for
more tomorrow!
Lead Pursuit
Early
in the afternoon, we were able to meet with members of Lead
Pursuit, developers of Falcon 4: Allied Force. We spent over
an hour talking with Chris Partridge, Joel Bierling, Chris
Carter, and Michael Kent. We discussed F4:AF and that LP is
committed to continuing support of the product, following
close on the heels of the release of their 1.06 version patch.
They will be looking to enhance certain areas, check into
any remaining issues and evaluate submitted third party mods.
This type of developer support is much appreciated in the
sim community.
This discussion lead in turn to one
about the symbiotic relationship between flight sim developers
and the makers of HOTAS gear and other peripherals. Obviously,
one area cannot exist without the other, notwithstanding any
notion of using gamepad-type equipment in a high fidelity
flight sim like F4:AF. A partnership of sorts between software
and hardware would appear to be key.
We talked about the philosophy of
flight sims, what works and what doesn't, what defines immersion,
and about making storytelling a part of the package. Not surprisingly,
people mentioned sims they felt did it right, that made you
feel as though you were a part of something, that made you
care about your mission, about the feeling of accomplishment
when you succeeded, and about feeling sad when a wingman did
not return home with you. The famous "suspension of disbelief",
but in an overall sense. It was very energizing for us, with
a current Navy pilot, a retired Navy pilot flying civilian
jetliners, and two "wanna-be but won't-be pilots".
LP was reluctant to discuss specifics
of any upcoming projects they might have in the pipeline.
But given their obvious commitment, background, and insight
into what makes flight simulations the best they can be, we
understood and look forward to more information as it becomes
available.
CH Products
We were happy to see CH Products once
again, and meet with Debby McDowell and Michael Sexton. CH
had two cockpit setups, with IL-2 and Falcon 4:Allied Force
running, and their CH Pro Throttles, Pro Pedals, and FighterSticks.
In addition, they had FS9 running on a three-monitor setup
which was very cool.
Last, but not least, we got to see
a two MFD setups (using the Ergodex
technology) in both the cockpits, which had rows of buttons
around the sides, which can be made to look just like the
MFD's in Falcon 4: Allied Force, and have the same function
(assuming you program the software correctly) as the corresponding
button on the MFD you see on the monitor. The screens can
be made to look like the MFD in cockpit. What is more, you
can detach the buttons and reattach them to the MFD wherever
you want to, and they will work just fine. Just twist and
they release. Push them where you want, they're attached.
Great technology.
CH Products used the Ergodex product
to make the two MFDs mock-ups. It's an idea not an
announced product. The images of the radar modes were not
active. They were static shots. The buttons did work
on the mode they had F4:AF set for. Pretty cool adjusting
the settings by pushing the corresponding buttons. If you
like the idea or not you might drop Michael
Sexton at CH Products an email and let him know what you think.
Chunx and 20mm took turns flying Falcon
4:AF in the cockpits, using the CH gear, and trying out the
MFD controllers. In the ensuing A2A combat, we took some hits,
gave some hits, and it was all good.
Unfortunately, 531_Ghost was called
away, for work of all things. Debby and Michael advised Ghost
should return by Friday, so we hope to meet with the father
of the "Franken-Potato" and see the invention itself.
We also had a chance to meet with
SimHQ member, ruggbutt. It was great meeting and talking with
a fellow member of our web site and talk a little sim-stuff.
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