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Feature: SimHQ @ E3Expo2006 - Thursday
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Aviation and Air Combat
Storm
Of War: The Battle of Britain - Part 1
While 20mm worked on a discussion
of your Storm Of War: The Battle of Britain questions
with the Producer, Thomas Le Grand,
I got to see the latest renditions and features which
will be included with Battle of Britain.
For anyone currently familiar with
the IL-2 series this is very recognizable. It retains some
of the IL-2 look but it also adds to what we had in the IL-2
world. This is a work in progress but already the gentle hills
of Southern England are becoming a reality. The first hints
of farms and hedgerows were definitely evident as we passed
over the white chalk cliffs of Dover. We were not shown a
flyable build. It might be flyable in a basic fashion but
Oleg made it clear that we wouldn't see that today. What we
did see was impressive. The terrain is still in the early
stages, but I already sensed an improvement in agricultural
features and the detail level of the general landscape. The
water was almost photo realistic. Gentle reflective waves
lapped the shores of Dover and the sun glinting on the blue
green ocean made me want to jump in. If you can believe it
it looks better than Pacific Fighters on the
highest settings.


The clouds have been improved immensely.
They still look very similar, but now we will see full overcasts,
moving weather fronts, and changes in cloud shapes and formations
as time passes. I also thought the textures for the clouds
seemed improved nicely and take on a slightly more natural
tone. Along with the clouds we are going to see something
I don't believe has ever been modeled in a simulation to date.
Oleg showed us a short clip depicting the modeling of moving
parcels of air. Yeah you heard me correctly. Small moving
parcels of air (which normally would be invisible) were shown
moving as a sea breeze towards the coastline. As they crossed
the land mass, they began rising and changing direction. Some
of the parcels fluttered slightly depicting thermals and turbulence
at the cloud bases and where they formed. And it will impact
your flying. I know some sims have done some rudimentary thermal
modeling but nothing on this scale has been attempted.
I bet you a case of your favorite
beverage I can read your mind right now. How are we ever going
to run this on any currently available hardware? Right now
I can't answer that, but Oleg is fully aware of the trade-offs
in the game play and that holy grail of frame rate nirvana.
If anyone can pull this off it's Oleg's crew. For now I have
to trust them as we move forward. I know it's going to add
another level of realism.
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