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Feature: SimHQ @ E3Expo2006 - Thursday
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As if this revelation on the moving
ocean of air wasn't enough, we were introduced to some of
the finest 3D cockpits I have ever seen in a flight sim. We
got to see some short video of several aircraft cockpits and
the detail level and accuracy were nothing short of spectacular.
This is going to satisfy even the hardest core critics among
us. I can't begin to tell you how giddy I got looking at these
absolute works of art.

Click
here for an enlarged image (275 kb).
Next on the agenda were some of the
ground objects and vehicles. Again it's evident we are moving
to the next level of detail in all areas. Most of what I saw
had working features, correct physics modeling, and damage
modeling which easily exceeds what we have now. Correct physics
for the damaging of objects and it's effects will be implemented.



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