As if this revelation on the moving ocean of air wasn’t enough, we were introduced to some of the finest 3D cockpits I have ever seen in a flight sim. We got to see some short video of several aircraft cockpits and the detail level and accuracy were nothing short of spectacular. This is going to satisfy even the hardest core critics among us. I can’t begin to tell you how giddy I got looking at these absolute works of art.
Click here for an enlarged image (275 kb).
Next on the agenda were some of the ground objects and vehicles. Again it’s evident we are moving to the next level of detail in all areas. Most of what I saw had working features, correct physics modeling, and damage modeling which easily exceeds what we have now. Correct physics for the damaging of objects and it’s effects will be implemented.