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Feature: SimHQ @ E3Expo2006 - Thursday
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Whirlwind of Vietnam: UH1
At the
1C exhibit we met up with Anatoly Subbotin and his talented
team.
Going
straight to the chase, we were clearly happy to learn that
the target release date for this new helicopter simulation
is currently expected around the end of 2006. We were a little
disappointed to find that the only flyable aircraft will be
the UH1 Huey, but on the other hand, add-on copters may be
possible at a later date. And look at it this way: We're finally
getting a new helicopter simulation, hopefully this year,
and it will be a study sim. That's a pretty bright side, and
I'm a glass half-full kinda guy.
WoV:UH1
will include training missions, possibly a mission builder,
and has a campaign set in November 1965. In the sim, the player
is a part of a team, the Air Cavalry, and does not fly around
as a shoot 'em up Lone Ranger Chopper-Fighter Guy. Sounds
very promising and realistic.
Here's
the description from the 1C E3Expo Press Kit:
"On
March, 8, 1965 the first troops of the US Marine Corps landed
on the territory of Southern Vietnam. It was the beginning
of a new confrontation between Saigon government and The
Liberation Army of Vietnam. During this war the American
troops were using not only new weapons, but new battlefield
postures as well. One of the most noticeable changes was
the extensive use of military helicopters both for transportation
and fire support in landing zones."
Missions
will include Combat Air Support, troop insertion, SAR, and
medi-vacs. FAC will be implemented. There should be a wide
range of other AI-only aircraft, including the A-1 Skyraider
and the C-130 Gunship. They are exploring co-op multiplayer
involving the three crew positions in the helo. But they know
most of us would like to see crewing of the Huey's. No definite
word on this yet though.



Graphically, this sim looks awesome.
The 1C guys took us on a short demo hop that including a flight
over a Vietnamese river (which got shot up with machine gun
fire with some resultant neat water spray), bridges, vehicles,
ground troops, bases, and a little combat action. The UH1
graphics, inside and out, are very well done. The cockpit,
especially the gauges and instruments are terrific. The three
crew positions are modeled nicely.
In truth, we just didn't get an opportunity
for some stick time, and although I understand the flight
modeling is very good, I cannot speak from first hand experience.
I will do some follow-up with Anatoly and report back on this
aspect, which I understand you all are curious about.
Going back to the graphics goodness,
WoV:UH1 utilizes something that you players of "Oblivion"
will appreciate. It's called Speedtree. For those who don't
know, Speedtree is a graphics landscape product that delivers
very believable looking forests and individual trees of all
sizes and shapes and types. Up close, they are 3D wonders
with wind effects., Further away, very realistic landscaping.
This is simply the most believable looking vegetation I've
ever seen. Actually, and here goes a mini-article, we met
with Greg Croft of Interactive Data Visualization and he was
quite helpful in showing us some of the fascinating aspects
of this product. Neat stuff.
So Speedtree is incorporated into
WoV:UH1, and when you see it I think you'll agree.
The target system for 1C's new sim
is not determined just yet, but another recurrent theme came
up: 2 GB's of RAM would probably be a good idea. 1C is looking
at possible dual core utilization. The detail on the sim will
be very scaleable depending on the power your system brings
to the table.
Neither the anti-piracy method or
distribution method had yet been determined. We did take the
opportunity to let Anatoly know the sentiment of what we believe
to be the majority of our readers regarding the use of specific
copy protection programs. Obviously this is their decision,
but in the interest of fairness to both 1C and to SimHQ members,
we needed to be clear what would not be a popular choice with
many of you. Harsh reality maybe, but reality. Again, 1C's
decision has not yet been made, and it is their decision to
make. We shall see.
- 20mm
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