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Feature
May 12, 2006

SimHQ Reporting Team:
"Chunx",
Tom
"20mm" Hayden, Jim
"Hornit" Campisi,
Vince "Beer Camel" Putze, Doug
"guod" Atkinson
As
I speak with you, it is 9:30 PM on Friday night. Once again
I am sitting in front of a vintage laptop computer in my uncomfortable
rocking hotel chair in an El Segundo California hotel room.
I'm tired, but well fed. Chunx is sitting here typing out
his Day 4 E3 Report. guod and Hornit are likewise engaged
in producing informative E3 content for our SimHQ readers.
Candidly,
we have had a serious Staff discussion about the situation
in which we find ourselves in. Namely, we are tired of being
tired, of going to bed at 3 AM, only to rise at 7 AM to rock
& roll E3-style. One more time.
The discussion
was heated and lengthy and at the end of it the consensus
was that, in order for us to save what little chance we have
of living longer and staying sane here in LA, we are going
to make some tough decisions.
We must
reduce the length of our articles.
We know,
it seems a draconian measure, but given our goal of life versus
death, absolutely necessary. I am on board 100% with this
directive, as you shall soon see.
Day 4
here at E3 was an absolutely smashing conclusion to our trip
and filled with terrific discovery, surprises, scintillating
simulation discussion and newsworthy news.
And now,
my Day 4 E3 Report:
Playstation 3 Grand Turismo....
HD Purdy, arcade
Mad Catz MC2 steering wheel &
pedals for Xbox 360.... pffhhhhhht
Logitech G25 steering wheel &
pedals.... Purdy good
ISI's Gjon Camaj Interview.... Interesting!
GTR2 New Release.... Cool!!
New Release PT Boats: Knights of
the Sea.... Real Cool!
I went
over slightly on my word count because of the opening paragraphs,
but it's still only 9:47 PM and I'm done. It's peaceful slumber
time and so this is your faithful reporter, 20mm, signing
off.
Heh, just kidding gang (well, a little).
Aviation and Air Combat
Microsoft
FSX Update
I got
a chance to swing by the Microsoft pavilion again this Friday
afternoon to take a hands on look at FSX. By now we all know
about the "mission" aspect of the sim, and Microsoft
is using this to effectively show how it can really be fun.
This is really going to help them pull in first time simmers
in my opinion. I got to fly several of the missions which
are interesting and well done. The sim looked great on the
platforms at the booths. The boxes running the sim were 3.4
or 3.6 GHz Pentiums, with 2 gigs of ram and NVIDIA 7800's.
Remember this is currently a DX9 title and will ship that
way on release. Already, with just DX9, the sim looked fantastic,
specifically the water. Remember this is pre Alpha code and
any criticisms I will hold until later. It's not something
you judge at this stage. Overall the sim was running very
well on these rigs.

Microsoft
is taking a bit of a different approach with this version
and will be slowly releasing bits and pieces of the features
and enhancements to the public in the coming months. I already
noticed the improved clouds and haze effects. I was told that
the overcast cloud problem in the current version will be
addressed. It may not get resolved totally, but improvements
should be significant. Same story for the current visibility
transition issues. We should get a more gradual change between
varying values of prevailing visibility.
The
rigs running the demos contained just the demo missions with
only those particular areas and textures being rendered. Mesh,
road, and texture improvements were noted. I was told that
we should see significant enhancements to the generic non
high detail airports which for me is a very big deal. Due
to this limitation of the demo, it was pretty much impossible
to check out anything outside the mission areas.
I have
to say one thing about the "missions". I was sucked
in by the Red Bull Extra racing mission. You simulate being
a Red Bull race team member in Salzburg running a timed pylon
course. Once I started flying it, I couldn't stop doing it
over and over. It was really addicting. I got some great pointers
from Scott Andersen(Aces team member) and after a few tries,
I posted a 2:12 time for the course. They let me know that
as of Friday afternoon, yours truly, pilot racer extraordinaire,
held the E3 attendee record for the mission. I'm still waiting
for my trophy.
I'm
looking forward to more releases from the Aces team as we
get closer to release this holiday season.
- Hornit
USAF Pilot Training: Road to the
Thunderbirds
We had
one of our more colorful interviews on Thursday with the infamous
"Wild Bill" Stealey. Bill is the head honcho for
I Entertainment Network better known for it's War birds online
multiplayer sim. Bill's latest efforts center around the latest
versions of that game and a new sim based on that engine.
This new sim revolves around your training in the T-6,T-37
and the T-38 on the road to becoming a United States Air Force
pilot. Missions will follow a logical progression through
a planned training syllabus just like the real thing. You'll
be graded on your progress as you go. If your familiar at
all with the war birds engine you'll recognize this right
away.
Bill
showed us a pre beta version which included a nice modeling
of the airfield and the surrounding area at Randolph Air Force
base in Texas. The models and the sim are a bit rough around
the edges, but Bill assured us it's still early in development.
The team is heading out to Vance AFB to get hands on experience
with the aircraft in an effort to get maximum accuracy for
the models, cockpits and flight dynamics. This title looks
to have some promise in that it's just different enough to
be interesting. The software is being pitched to the Air Force
as a way to give new students the ability to casually practice
basic tasks in an accessible and fun manner. It's
been shown that students who access high fidelity simulations
on a regular basis, versus those who don't, do better overall
in flight training.
We wish
Bill good luck with this and look forward to further development
with this.
- Hornit
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