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Feature: SimHQ @ E3Expo2006 - Friday
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Land Combat
Ghost Recon: Advanced Warfighter
Speaking
of "Assymetric Warfare", the latest iteration of
GR is just that. We only had limited time to play with this
anticipated new title, but our basic impressions were that
it seems to hold true to the basic features and format of
the series. In GRAW, you're part of a small, very well-equipped
spec ops force that must accomplish missions against a more
numerous but less well-equipped force. Now, keep in mind that
I was only able to play GRAW at the Ageia display, so there
was no developer to help explain the game or its features.
That said, I am far from unfamiliar with GR: I played through
the campaigns of the original Ghost Recon and its two expansion
packs; and spent a fair amount of online play with my friends
using a few mods. Here's what impressions I got in the short
15 minutes of gameplay:
1) Yep,
as mentioned in the forums, Mexico city is very "yellow":
Yellow sky, yellow buildings, yellow dirt. But the effect
is pretty immersive, as I've heard that since Mexico City
is surrounded by mountains, it has fairly poor air quality.
Overall, the look of the game is pretty good.
2) A
lot of objects are moveable, sorta like in Half Life 2. But
like the previous GR games, you can't jump or otherwise maneuver
freely over small obstacles that you would think you should
be able to negotiate vice having to go around.
3) The
missions I played or saw at E3 started with insertion via
HALO jump or armed helo. However, unlike in other titles the
insertion is more cut-scene than interactive experience. As
you do a HALO jump you can pivot your view, but the 'chute
opens automatically, and you can't alter your trajectory.
But the insertion sequences are fun to watch and tell you
a bit about your mission.
4) The
command interface is pretty neat, as shown by Magnum in some
of his movie clips of the demo in our forums. It felt like
the kind of "on-the-fly" team command system that
I liked in GR.
5) This
is asymmetric warfare, and that made the firefights I got
into fairly, well, boring. The AI difficulty was set to Normal,
and I found that even moving alone, with no AI team support,
that I was easily able to attrite enemy soldiers with no problem.
On my last attempt at the mission, I intentionally tried to
"die" in-mission. To do so, I had to stop shooting
and stand in the open for several seconds before the enemy
AI finally got a good hit on me. If I used cover, peeked around
corners, and used single shot mode on my SCAR rifle, I easily
bested the AI in every encounter. To be sure, I liked how
the enemy AI used leap-frog tactics and suppressive fire against
me, but it didn't make them any harder to kill. It just looked
cool. But keep in mind that's the idea behind GRAW
a few well-equipped soldiers with cool toys can handle a larger
enemy force with poor training and gear. Don't lose sight
of that design point.
Overall I liked what I saw in
my brief single player experience to want to buy this title
when it hits the streets. I sure hope the MP code works good.
Oh, and by the way, the
Ghost Recon Girls say 'hi', Magnum
- Chunx
America's Army Special Forces Overmatch
America's Army still has the
coolest stuff outside at the front entrance to E3. The Bell
Kiowa Scout helicopter was accompanied by an up-armored Humvee
with the CROWS system installed. These vehicles are becoming
a common site each year at E3 and I'm looking forward to next
years display. This title should be no stranger to AA fans.
This addition builds on the strengths of the Unreal engine
and gives solid game play and online stability.
The game features cooperative game
play against AI In which players experience the overmatch
capabilities that the US Army's elite troops bring to the
battlefield, in terms of their ability to engage and defeat
larger hostile forces. The new additions also include a "Real
Heroes" theme throughout the game. This portrays actual
soldiers from real life and using photo real faces, correct
rank and uniforms, and the ability to interface with them
inside the game. Learning about their stories and service
is a nice touch and a real tribute to these fine men and women
in uniform.
- Weapons include
- XM25air burst weapon
- XM307 advanced crew served weapon
- SWORDS robot
- Future Soldier Training System
- Basic Javelin skills trainer
4 or
5 new maps are included and the one that really looks good
includes a few high rise city blocks of burned out and bombed
concrete structures. Lots of vertical development in a fairly
confined space with a central structure full of holes. Online
death match in this one will be a blast! Also two larger maps
to take advantage of the new vehicle and weapon capabilities
will also ship with the software. Online play gets some nice
server GUI improvements and more control over the online games.
The ability to allow new players into their own locked servers
should help more folks to access online play without the frustration
new players sometimes feel joining games with more experienced
members. A medal system will be included and numerous stats
can now be tracked inside the game menu.
Release
is planned for sometime in late July. This titled should not
disappoint the loyal fans of America's Army.
- Hornit
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