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Feature: SimHQ @ E3Expo2006 - Friday
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Naval Combat
PT-Boats: Knights of the Sea
This is a title we saw last year,
and although it looked pretty good, my feeling was that it
appeared to be a long ways off. For whatever reason, I lost
track of the simulation's progress as time went by and I began
to think perhaps the delays were not a good thing.
I was wrong. PT-Boats is looking very,
very good! We met with Irina Semenova and Alexander Kozhevnikov
of the developer, Akella, a Moscow based company. Target release
date is end of 2006. Akella is determining a Western publisher
currently. The recommended system is a P4 3.0 GHz, 1GB RAM,
128 MB video card. Hard drive footprint is expected to be
about 2 to 3 GB's. Detail level will be very scalable depending
on your hardware. The sim will take advantage of Dual Core
technology and users with 2GB RAM should see fairly significant
improvement from 1GB. It is optimized for Windows XP, not
Vista.
PT-Boats is based on the STORM 3 engine
and includes AEGIA's PhysX physics model (see our earlier
report on AEGIA).



Let me just say, this sim looks stunning.
The water effects, from waves to reflections (including fire),
shell spray, boat wake are terrific. The boat models are very
well done, and even the AI "target" boats, such
as a merchant vessel, had animated crew members running along
the decks, operating deck guns, and so on. The PT-Boat crew
likewise were well rendered, realistic looking and moving.
I watched one open a hatch and climb down inside the boat.
In fact, all the objects in the demo we saw were good, the
effects better than that.
We learned that there will be weather,
single missions or three dynamic campaigns (the Black, Baltic,
and North Seas), 20 types of torpedo boats, different types
of torpedo modeling, a realistic damage model depending on
damage from fire, to the hull, engine, or navigation systems.
Players can choose their role, as a boat captain or any member
of the crew. It will have multiplayer and can support up to
16 players per mission. An interesting title.
- 20mm
1914 Shells of Fury - The Submarine-War
It's the year 1914 and you're
the commander in the German Emperor's submarine fleet. Use
tactical skills to stay alive and sink allied shipping. Shells
Of Fury Is a submarine game from H2F and Rondomedia. This
is H2F's first game. Thorsten Vogt from Rondomedia projects
a late 2006 release, but this is pending negotiations for
a US publisher. Hopefully this can transcend Rondomedia's
arcade looking catalogue. All I saw was a screenshot / poster
so this one is probably fairly iffy. The game is to feature
50 historically accurate missions which include the entire
mapped world. Mission areas in the North and Baltic seas plus
the Atlantic Ocean are included. Campaign play is planned.
Their web site is here.
Without too much to go on, we'll
have to cross our fingers on this one.
- Hornit
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