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Feature: SimHQ @ E3Expo2006 - Retrospective
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by "Chunx"

Overview
It's
hard to believe we got as much done as we did this year. What
a great show, and what great experiences we all had. As usual,
the show is pretty overwhelming, and everything is over-the-top,
all the time: Flashy displays, loud sound tracks, fantastic
new technology and titles...the only thing missing this year
were the booth babes. One thing that E3 really makes you realize
is just how powerful the electronic entertainment industry
has become. I think I read somewhere that's its surpassed
the movie industry, and is second only to the porn industry
in overall revenues. You sure can see that (no, not the porn)
in the time, effort and money invested in the displays sprawled
out through the three main convention floors. Most impressive.
It's
always a treat to get together with other members of the SimHQ
staff to do this gig. Even though I am burning precious vacation
time while working my butt off, it's time well spent. Really
good company, really interesting work. And to put the cherry
on top (pun), we discovered that 20mm was a Fry's "virgin."
There's a store in LA near where we stayed, and we can now
say that 20mm is an experienced shopper at that fantastic
store. I think his wife may not like us too much now (or when
the credit card bill comes), but 20mm was one happy shopper!
Since
20mm and I are now "veterans" of doing E3 the guod
way, it was also fun watching Hornit get indoctrinated into
the hard-core, take no prisoners, work-till-you-drop concept
of SimHQ operations. It wasn't easy, and although we never
heard him cry in his sleep, we did see that lip quiver a bit
around midnight as he sat in bed and slogged his way through
piles of notes from the interviews. Seriously, Hornit did
a great job, and we hope the long hours won't keep him from
coming to next year's show. He's a very talented reporter,
and besides we need a guy who's more interested in
flight sims than racing titles!
Like
each year, E3 is a frenzy of activity. Trying to capture it
all simply isn't possible. We came to this year's show better
organized than ever before. We all wore our SimHQ polo shirts,
and looked the part of a professional news group. But no matter
how hard you try, you simply cannot cover it all. You do your
best, but you're always left lamenting "the one that
got away." We hope we covered the right stuff for you,
and please excuse us if we didn't cover it all. But I think
what we got this year was some of our best work yet.
Clearing Out The Notepad
We covered everything we could cover
at this year's show in as much detail as possible. Still,
at the end I see that I have a few notes left over:
- rFactor
isn't a finished product, and ISI has much more in store
for us with some upcoming mods and patches. I'll wait patiently,
and in the meantime enjoy the good mods for the game (Megane,
PCC, McClaren F1, F3, GP2), but I am very eager to try the
new stuff out.
- WTCC
- Diego Sartori of SimBin didn't want to steal the spotlight
off of GTR2, but we did get a chance to talk about the team's
next big project. Having secured the license to replicate
the FIA's World
Touring Car Championship, Diego was very excited about
recreating this series, as the real series offers some of
the closest racing in all of Europe. The cars have less
power than the GT cars, which demands more strategy from
the drivers and makes for very close racing. I share Diego's
excitement about this project.
- Colin McRae 2007: Codemasters
had nothing to show at E3 for this title. Too early in development,
I was told. Expect a release target date to match up with
the start of the Rally season in Monte Carlo.
- GTR2
Copy Protection - I asked this question of the 10Tacle
PR folks, and what I got was a "we can't comment on
the status of this right now", along with a lot of
body language that didn't give me high hopes about the final
outcome. Make no mistake: 10Tacle is well aware of the community's
attitude surrounding StarForce, but it's unclear whether
they have the ability to do anything about it. All we can
do is hope for the best, expect the worst, probably get
something in between.
- GTR2's
Online Code? We didn't get an answer worth using.
It's not the current rFactor code, but something else that
SimBin is working on, probably a refined version of GTL
code. But don't quote me on that.
- Logitech's
G25 Wheel: Logitech's G25 Wheel: This is surely one
nice product, and seems at first blush to be well worth
the nearly $300 USD it will retail at. That said, the G25
on the VRX cockpit in Kentia was showing signs of age at
the end of E3. The right paddle shifter was double shifting
on occasion. At first I thought I was just fat-fingering
the paddle, but when I saw the same thing happen to 20mm,
I knew there was something failing on the G25. Luckily,
this extreme abuse was just what Logitech was looking for,
to help them assess the durability of the wheel's components
before production begins. Hopefully the abuse the pre-production
wheels took at E3 will be analyzed and help ensure we get
a durable and reliable product this Fall.
When discussing the shortage of buttons on the wheel itself,
Chris Pate told me that one thing that Logitech didn't like
about the MOMO Racing's design was the "fat" look
to the wheel hub, necessitated by the placement of 6 buttons.
Certainly, the G25 has a much more realistic and trim look,
with it's steel spokes and trim center hub. But an argument
can be made that real racing cars (of the modern age) have
at least several buttons on them, allowing rapid selection
of car features for the driver while keeping his/her hands
on the wheel. In addition, there will always be some compensations
for a simulation that has us driving a desk rather than
in a racing cockpit. Things like view buttons are quite
necessary in a PC sim, until NaturalPoint's TrackIR becomes
as ubiquitous as the mouse on a gamer's rig. I believe the
G25's design mold is already set, but moving two buttons
from the (very nice) shifter unit back to the wheel would
be a welcome addition assuming they fit. Regardless,
Logitech has a great product in store for us, and I would
like to thank them for helping to make our hobby a bit more
enjoyable.
- Microsoft's
Force Feedback Wheel For Xbox 360: It might be the
key to allowing hard-core racing sims a path into the console
market, but this is all we saw of it: Just a plastic "test
shot" with no internals, inside a display case at the
Microsoft display. We never did get the time or right person
to talk to us about it.
- Some
Stuff in the articles was NKR (Not Kwite Right) -
such is the problem with on-the-spot reporting, taken from
scribbled notes and churned out at 1 AM after a long day
on the show floor. Excuses = tired, loud venues, illegible
notes, etc. But overall our efforts were not too bad for
the amateurs that we are, and we put the corrections in
as we discovered the errors.
- SimHQ Excuse Matrix:
If you're wondering why we didn't talk about a game, or
feature, it's because:
- no comment from dev (not ready
to talk, project not "baked" enough)
- too hungry to think straight
- got tired and forgot
- the sun was in our eyes
- ran out of time to ask
- spent too much time trying
to look for booth babes (couldn't find any)
- we did it on purpose to make
you miserable (no, not really)
- we spent too much time driving
the VRX sim cockpit (okay, that one sticks)
SimHQ Reporter Lessons Learned
Every year after the show, we put
our head's together and come up with some ideas of what we
could do better the next year. Here's some of those ideas:
- Bring Bag Lunches!
Oh sure, there's quite a few eateries in the convention
center - Gordon Biersch, McDonalds, Starbucks, Hot Pretzels,
several cafeterias, a BBQ stand but when you cram
a few thousand reporters and industry reps into the complex,
the food service is totally overwhelmed, and you wind up
with lines for food longer than those for a fun ride at
Disneyland. There could have easily been signs saying "1
hour from this point" on many of the food lines. Add
to that a jam-packed interview schedule that frequently
included appointments at 11 AM, noon, and/or 1 PM, and you
can take your lunch break and "fugghedaboudit".
Next year, we're making a grocery store run and bringing
some munchies with us to the show. I wonder if they'll let
us bring beer in as our lunch beverage!
- Bring
More Reporters! We discovered that you needed a minimum
of 2 reporters per interview one to do the talking,
one to take pictures and copy down notes. On top of that,
there's only so many interviews in a day at E3. On one day
we split up 3 ways to cover them all: Ubisoft, Akella, 1C,
and ISI. All of the schedules overlapped. In addition, there
were a bunch of other titles that we wanted to check out,
just for fun: Crysis, Battlefield 2142, Prey, Over-G Fighters
(which we never did find), MotoGP '06, the upcoming Microsoft
FF wheel for the Xbox 360, etc. But, there really wasn't
time to do any of that justice. So, it quite often it just
didn't get done. Next year, we hope to add 2 more reporters
to the mix, if folks can free up their schedules. That way
we can bring you even better coverage of the show. My vote
for our next reporter addition: Magnum!
- Bring
Another HTML Formatter: As you know, this year we
"broke" guod on Thursday night. As a result, he
never made it to the Friday session at E3. Next year, we
need someone to help guod format the articles and process
all those shots of booth babes that we never saw (because
they weren't there THERE WERE NO BOOTH BABES). If
you know how to format HTML and would like to try out for
the SimHQ team (guod is a stickler for good skills), then
let us know.
- Arm
The SimHQ-Mobile With Rocket Launchers: E3 reminded
me once again just how much traffic sucks in LA, and how
rude and oblivious LA drivers can be. It was quite frustrating
at times, but at least the traffic jams gave the SimHQ team
more time to share experiences, tell stories and enjoy some
humor. It's just a good thing I didn't bring a gun with
me, or we'd have made a whole different kind of headline
last week.
If we can't get rocket launchers,
I have an idea for our first SimHQ "corporate car".
I'll be happy to do ALL the driving, Doug.
- Don't Wear Out guod: Poor old
sleep-deprived guy.
I felt bad that we lost him for the entire last day of the
show [yeah, but I did keep working back at the FBO
once I woke-up! guod]. I think he'd liked to meet
Gjon and Diego. But let me tell you, ole Doug can be one
mean badger when he's tired! Watch out! I am glad he caught
up on his sleep before the big SimHQ dinner, or we might
all be wearing his entrée!
Name Dropping, 2006
Once again, E3 2006 turned out to
be a great place to meet the devoted, passionate folks that
enjoy simulations as much as all of us, but with one key difference:
They have the immense talent needed to turn dreams into reality.
These folks are not only fun to talk to, after awhile you
get a sense of just how talented they are, and in a short
time I found my respect for them growing immensely. Here's
my short list of the fantastic folks I met this year, who
are working hard for YOU to make our hobby more enjoyable:
Gjon
Camaj, VP of ISI (rFactor): Frankly, you should be
impressed at how concise I was able to make that page-long
interview. Getting Gjon and I together was like putting
two hyper kids together and giving them a basket of candy
and a Red Bull. At first, we'd hear a key word and then
go "tangential" on the interview questions. It
was hard for either of us to stay on topic, as our enthusiasm
and love of racing sims kept our conversation ping-ponging
around various topics at a frenetic pace. Gjon's vision
and creativity really impressed me, but I was also highly
impressed with his leadership style - like a good military
commander, Gjon spoke in terms that told me he really cares
about the well-being of his employees. That was great to
hear, and I made sure to capture that in the article. We
may all want the latest patch "yesterday" but
you should always take a moment to reflect on what that
means to the developer team before allowing yourself to
vent about it. Gjon's got a quality product in rFactor that's
still growing, and I really respect him for the measured
way he's going about getting us there.
Diego
Sartori, QA Officer of SimBin: Diego did the driving
of GTR2 and added technical comments while 10Tacle PR rep
Marcel Jung did the talking. That is, until the demonstration
ended, and Diego, 20mm and I stepped aside to discuss a
few things about GTR2, GTR Xbox 360, and WTCC. At first,
the conversation was quite animated and enthusiastic, as
we shared ideas and found we had much in common about our
visions and desires for racing sim features. But after 30
minutes of standing and discussing race sims, the conversation
became... well, even MORE animated and enthusiastic. I kept
thinking "man I'll bet Diego must be getting tired
of talking to us." I kept looking for some body language
that said it was time to stop - looking at watch, backing
up slowly, turning and running. But none of that happened.
Diego was just as excited to share ideas with us as we were
with him. And as it turned out, we were of a common mind
on a lot of things. Best of all, after the show, I got some
e-mails from Diego, that continued our discussion. Diego,
you're a fascinating person, and I really enjoyed the discussion.
Hopefully we'll stay in touch with SimBin over the year,
and learn more about their upcoming projects.
Stephen
Viljoen, Chief Operating Officer, Blimey! Games:
I met Stephen last year at the conclusion of E3 '05. We
didn't get much of a chance to talk. Flash forward to 2006.
It's day one, and the SimHQ team is wading through the masses
of console media types as we make our way to the Logitech
display in South Hall. Suddenly, we get approached by a
man in a leather GTL jacket. It's Stephen. He recognized
us from afar, and made a bee-line to come talk to us. We
chatted about the show, and GTR2. He told us where to meet
him later on. Over the course of the show, we bumped into
him several times, and each time the conversation was a
real treat. The highlight for me came on Friday, as things
were winding down in the Intel suite. Stephen and I had
a quiet, relaxed conversation about GTR2's development,
the formation of Blimey! Games, and what the future holds
for them. I won't be able to share most of that conversation
with you, but I can say that this relaxed discussion, and
Stephen's eargerness to share points of view with the SimHQ
team was one of the highlights of the event for me. Looking
forward to seeing you next year, Stephen.
Ruben
Mookerjee, Director of Marketing, Logitech: When
the PR folks at Logitech couldn't answer four of the questions
I had on the G25 wheel, they had to go in for reinforcements.
They brought out Ruben, and it was exactly the right choice
to deal this determined SimHQ reporter. Ruben isn't just
a marketing guy he's an amateur racer, and race sim
junkie, just like me. Ruben was able to answer all my questions
and more, and on top of it all we had a good discussion
of the entire genre, and the business of making gaming peripherals.
Good stuff.
Colin
Plint, VRX Sim Racing Cockpit: Airline pilot and
racing fan, Colin is one of the key people who make the
VRX cockpits a quality product. Because Colin speaks "pilot",
we had a great time talking to him, and best of all it gave
Hornit something to do while myself, 20mm and guod tore
up the track in GTR2. Seriously, we all had a great time
talking to the VRX team (Pete, Colin & Ken), and we
hope to keep seeing them at future racing events and at
E3's to come. They have a great product, and we wish them
all the best.
Bubba
Wolford, PR Section Manager, AMD: Good old Bubba,
former owner of SimHQ and E3 2002 partner. Bubba is really
in his element at AMD, and I really enjoy his mix of humanity,
friendliness and knowledge. Our animated discussion with
the AMD team (mostly due to my lack of knowledge about dual
core processors) was a true education for me, and I appreciate
Bubba and friends' patience as they got me squared away
on the technology. I'll tell you this the AMD team
at E3 are good people. Period.
The SimHQ
Team: I work with some pretty cool equipment in my
military "day job." If you're a military flight
sim fan, you've got a good sense of just how cool this gear
is. But if you've ever served, you'll know that what really
makes an organization a success and forms your fondest memories
isn't the latest radar, or the best missiles it's
the people you work with that make it all so special. Going
to E3 gives us insider access to the latest developments
in our hobby. But what makes the job a pleasure is getting
to work with the great folks at SimHQ. Over the years I've
met some really great people that share my interests, and
all through the Internet: Ken Cook, Dan Crenshaw, Andy Bush,
Bubba Wolford. But I have to comment on the group we assembled
to cover this year's show: 20mm, Hornit, guod, Beer Camel
and I are so similar in personality, values, motivations
and interests that even though we see each other only once
a year, it's as if we've known and worked with each other
all our lives. The dinner discussions, solving all the world's
problems, talking family, or jobs, or our hobbies
we're all so similar, it's scary. I couldn't have asked
for a better team to work with this year, and I think that
shows in the product we produced. I really enjoyed all the
hard work, and it was an honor to work with these great
people.
Conclusion
I guess you could say it was a pretty
successful and exciting E3 for the SimHQ team. Oh sure, PC
sims are dead, there was nothing to see except arcade console
titles, and nary a booth babe in sight.

But somehow we managed to keep busy,
and enjoy each other's company. I hope that E3 2007 is even
more "boring" and "hopeless" than this
year.
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