|
Feature: SimHQ @ E3Expo2006 - Retrospective
Back
To Page 2
by Tom
"20mm" Hayden
Introduction
Southwest
Airlines Flight 1639, non-stop to Tucson Arizona, made a smooth
left bank over the Pacific Ocean and was heading east above
the city of Los Angeles. I watched The City of Angels slide
by the window from 8,000 feet up. I could pick out familiar
landmarks here and there, places I had been or driven by earlier
in the week. They looked familiar, but understandably distant.
I read a little more "Speed Secrets" by Ross Bentley
and when I looked out the window again, Los Angeles was fading
into the distant horizon and then was gone.
I was
left with only my memories of E3 2006.
But what
memories they are! Come along with me now, if you choose,
as I wander back along my E3 2006 memory lane and I'll pick
out some of my favorites to share with you.

Prior to leaving, I wanted to know
as much as possible about what to expect. I decided to dial
in with SimHQ's resident consultant on these issues and more,
"Bad" Baghdad Bob. Here's how that went:
20mm:
Bob, last year all we heard about was that simulations
were a dying or extinct species, like the dinosaurs. Everything
was going to the console, arcade, big bucks. What's your
take for this year?
BBB:
That's right, Mister 20mm. No more simulations. Zip-zero-nada,
and you can quote me. By the way, what did you mean about
dinosaurs? I have one in my back yard right now.
20mm:
Really? Send me a picture sometime. OK, second, we've
all heard the rumors about there being no Booth Babes at
2006 E3. True?
BBB:
Absolutely, there will be none. Barren Booth Babeless, like
the sands of the Sahara. Listen to me on this Mister 20mm,
I know. What, do I look like I just crawled out of a spider
hole or something?
20mm:
No Bob, uh, I guess not anyways. Last, something that's
very near and dear to me. I like my good night's sleep,
especially while traveling. SimHQ tries to keep a target
length on our E3 articles to 7 pages or so. Is there any
possibility, any at all, this would be exceeded? Maybe by,
say, twice as much?
BBB:
(laughing loudly) Oh, Mister 20mm, where did you get such
an impossible idea? Insane! That would be, what, 14 pages?
The Mother of All SimHQ E3 Reports! You are such a silly
man. No, no, no, not going to happen. You can rest easy.
Tuesday, May 9th
I can't
believe it's almost been a week since Chunx and guod picked
me up outside Terminal One of LAX. Chunx was driving the officially
designated SimHQ SUV, which would take us through many harrowing
miles of LA traffic and LA freeways. Big-time kudos to Chunx
for tackling the driver duties! I would have never made it.
I
had my first Fry's Electronics Store experience (wow!), and
then we headed over to E3 to get our Media badges. What a
breeze, especially compared to last year's trauma. Then we
checked out E3 prior to opening. Chunx talked his way through
an office to get some great overhead pre-opening pictures.
And we
saw (gasp!) our first Booth Babe (well, technically not a
Booth Babe but certainly a Babe). She was doing a news video
and she was simply stunning. For a while we thought maybe
she was the only one, after all, we had "Bad" Baghdad
Bob's word on it. I wanted to trust him. I mean, he had that
reputation thing going for him from 2003. With cred like that,
he had to be right. Right?
As we
prowled our way through the LA Convention Center, it occurred
to me that something was missing. What? People, thousands
and thousands of people, sometimes crushed together like small
stinky fish in a can with a roll-up lid. Sometimes passed
out stone cold in the reclined seat of their cars in the nearest
parking lot, sometimes on the floor outside Kentia. Awake,
or unconscious, lots of people.
Before
we left, we went outside and took the first of many small
video clips. It was the opening sequence, our welcome to E3
for our SimHQ readers. We took it in front of an America's
Army helo, and in the distance over downtown LA, three civilian
choppers hung suspended high over the city. Chunx and I rehearsed
for months in advance to get the video just right. Well, OK,
we made it up on the spot. We left that afternoon with a big
sense of anticipation for what was to come the next three
days. How was I to know that when my head hit the pillow that
first night just after twelve, it would be the earliest I
would get to bed all week?
Wednesday, May 10th
The first
full day was upon us. I met Hornit the night before and so
we were a fearsome foursome, ready to take on the E3 world.
I'll remember the long walk in from the parking lot to the
Convention Center, the sight of fire trucks with lights on
in the E3 vicinity and wondering what was up with that. The
huge Jack Black "Nacho Libre" movie promo on a building
side.
Who could
forget the crush of Early Media types waiting for the opening
bell that didn't ring ("And they're off!").
I recall
how great it was to be able to sit and talk flight simulations
with the guys from Lead Pursuit. Not a promo on their latest
product, just a bunch of like-minded simmers talking about
their hobby. Good stuff, that. Stopping by the CH Products
area and meeting everyone there. I've mentioned those folks,
except for one gentleman that I didn't meet until Friday afternoon,
Revvin. Nice guy and we had a good discussion. Unfortunately,
531_Ghost, who I was really looking forward to meeting, was
called away on business and, as it turned out, would not be
able to attend this year's event. One of my bigger E3 disappointments.
But when duty calls, Ghost answers, and I understand that.
I'll
remember driving GTR2 in the VRX seat, with the Logitech G25
wheel and pedals, sound cranked up and cruising. When Chunx
was behind the wheel, I remember the crowd of onlookers that
suddenly appeared and refused to leave. That is until he was
through for a moment, and I took the wheel. Poof, the audience
evaporated. My driving style must be an acquired taste.
Then
there were Babes, Booth Babes. Lots and lots, they were everywhere.
I called up Baghdad Bob and told him to return to the spider
hole, he missed that one. The Boys in Burgandy were busy that
day, my friends. With their cameras. As it turns out, Booth
Babes, for the most part, do not mind you asking if you can
snap their picture. Imagine that.
I'll
remember our dinner that night at Macaroni Grill. Stuffing
my face with round after round of fresh baked bread, on a
previously empty stomach. After a while, we began communicating
our need for more bread with simple waves to the waiter. Then
dinner itself, a salad and a huge pasta dish. All those carbs,
plus two large glasses of water and two more ice teas felt
like the Titanic in my stomach. Whoa, loosen up the belt time.
Thursday, May 11th
Holy
moly, what a day. The Mother of All E3 Reports was upon us.
I'll never forget guod's story of being awakened by a telephone
call after only a couple hours nap time. Priceless. I'll always
the remember the remains of the "party hardy" crowd.
Exhibit 1 was in the parking lot, sound unconscious behind
the wheel of his car. Exhibit 2 was stowed up against a concrete
wall just outside Kentia Hall, dead. Or just dead to the world.
This
was the day I met Oleg Maddox. I'm sure he'll never remember
me, but I won't forget. Very interesting man, very tightly
focused.
And I
began to see that the death of simulations was another Baghdad
Bob fallacy. Not happening, not remotely. In fact, it got
to the point where I really understood how monumental our
task was. Not just the interview schedule we already had,
but trying to capture all the other goodies that were around
us. And knowing full well that with only four people, we could
not hope to get it all done. We began to think along the lines
of priorities and what we could accomplish with the resources
we had. The rest would have to wait and our readers would
have to understand.
I began
to realize the importance of those burgundy shirts. It made
us stand out, it gave credence to us being professionals and
being a team. People who might not otherwise know who we were,
yelled out "Hey! SimHQ!" Awesome.
Hey guod,
we need more shirts for next year! Mine got a little stinky
towards the end. [Editor's note: A little??]
I started
to sense a pattern in which it was clear that once again simulations
and their physics, their graphics, their "1"'s and
"0"'s would be pushing the edge of the technology
required to play them. "We recommend 2 GB's of RAM"
was a fairly common comment. Looking at the graphical gaming
goodness of a Storm of War: The Battle of Britain, or a Whirlwind
of Vietnam: UH1, or a GTR2, or a PT-Boats Knights of the Sea,
and more, made the point. We're looking at upgrade city here,
folks, or new system town. And I say this not in a bad way,
because it means that simulations are pushing the envelope
again, going to the next level. Making us drool over the screenshots
and the video. Like the Golden Age of Simulations. Remember
those days?
Thursday
was another interesting gastronomic experience. We concluded
our day's interview at the AMD booth and the good guys there
had cookies. Wonderful, amazing cookies! I had three, four,
maybe more. I lost track. Coming at 5 in the afternoon, it
was all I had to eat so far. The evening's repast, with beer,
in our room, came around 9 that night and consisted of great,
greasy pizza. My gut has still not returned to normal. The
pizza and cookies diet tastes good, but it's not good for
you.
Friday, May 12th
All of
a sudden, it was nearly over. Our final E3 day.
This
day was marked with Land Combat, Naval Combat, and Motorsports
Combat. Uh, Motorsports Racing that is.
I've
said this before, but one of the most impressive parts of
E3 to me has always been the people you meet. Whether it's
Oleg, or the CH Products gang, or two Motorsports guys we
hooked up on Friday, Gjon Camaj of ISI, and Diego Sartori
of SimBin, they are just really fine people. So interesting
to hear what they have to say. Chunx led the conversations
from our side, because he's forgotten more about Motorsports
than I know, but it just great to be a part of it all.
This
was also a day where I had another disappointment: We flat
missed our appointment with rjetster of FighterOps. We've
apologized and we'll catch up with Rick soon and get you all
an update, but it sours me when I think about it. There are
reasons why it went down like that, sure, but an appointment
is just that, something you keep. I still feel badly about
it.
Continuing
the tradition of taking pictures of nonexistent Booth Babes,
we took pictures, and more pictures. Video and more video.
Why? Ask "Bad" Baghdad Bob, he just crawled back
out of his spider hole.
Friday
afternoon, a fifth member of the SimHQ team made the show,
Vince "Beer Camel" Putze. It was great meeting Vince
and later on having our SimHQ wrap-up dinner. A very good
meal at a great local restaurant. Good food, good company,
good conversation.
I tell
you what, you think you know a little bit about aviation?
Try sitting in on a conversation between three military pilots!
Heh, most of the time I had no clue what they were talking
about, but it sure sounded fun.
I'll
close my E3 2006 Recollections very much the same as I did
my 2005 one. I simply cannot tell you all what a great bunch
of people SimHQ has on our Staff. Every time I meet somebody
else, and I was fortunate to meet two more this year in Hornit
and Beer Camel, it just reinforces that even more.
We had
never met in person, but they were instantly part of the SimHQ
team. Hornit hit the ground running and if he wasn't quite
used to the midnight oil school of pressure-packed writing
we do because of our same-day style reporting, you would never
have known it. The man can just flat write. I wish Vince could
have been with us for the whole week.
The other
part is the writing. I hope you all appreciate it as much
as I do. It's quality stuff, and I know how that sounds, the
old "pat yourself on the back why don't you?" routine.
I guess it didn't hit me until I got home Saturday. That was
actually the first time I had to sit down and read through
the finished reports. Until then, I had only seen my little
slice of the text pie. When I saw the finished product, with
pics and video, and understood for the first time what excellent
quality material my fellow writers had produced and what a
primo job guod did in editing, cross-checking and assembling
it all together into what you see today, well, it was very
humbling.
My hat's off to everyone on
this team and I'm proud to be a small part of it. Thanks everyone
for reading and I hope to see you next year for E3 2007!
Go
to Page 4
Click here to
go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|