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Combat Mission: Afrika Korps
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Gameplay
Well, overall the gameplay of the
first two games is brought forward into this game. The strengths
and weaknesses of gameplay are still there, for good and bad.
AI is a mixed bag in this game. Ive
said before in other reviews that the AI is very good on the
defense but very suspect on the offense and I hate to say
it but CM:AK is not really any different. I played one game
where my well placed Hetzer knocked out over six enemy Shermans,
ensuring a victory. What was frustrating was that the AI just
kept coming over the hill, taking hits and losses. It seems
that the game gets a path hard coded and come hell or high
water they will use that route to ensure victory. While good
for my self esteem it makes many of the defensive battles
somewhat boring.
I
think that the AIs weaknesses are really shown in this
game. While CM:BO and CM:BB had the same problems, in those
games the terrain view limitations (due to trees) often minimized
the AI stupidity. The AI could sometimes move up without being
seen. In CM:AK a large number of the missions occur in the
desert, where the terrain and lack of vegetation really limit
any kind cover and concealment.
In reality infantry forces in desert
environments are nothing more than cannon fodder. The tank
is truly king of the battlefield here and it shows. Take a
couple of Matilda IIs out and you can literally run roughshod
over the map. Infantry in the open dont have a chance.
This is probably realistic but it sure does lose some of the
fun. Tank in tank stuff is still fun and infantry does have
its purposes on the Italy. In fact, the tables are somewhat
turned in Italy, the mountains make armored movement risky
at best and dangerous in the norm.
For the most part the game does pretty
well if you are on the offense. The AI does a good job generally
in placing its forces to repel your attack. The AI on the
defensive can sometimes be quite a nut to crack; the placement
of pillboxes and machine guns seems almost psychic sometimes.
It almost never fails that I will move to a spot covered by
an AT gun or infantry squad. It takes wise use of artillery
and air support as well as good combined arms tactics to crack
some of the scenarios in the game, many I still cant
quite figure out.
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One of the good/and bad things about
the game is the size of the battles. The game can render battles
which are huge. While CM:BO and CM:BB (to a lesser extent)
were limited to battalion size operations or less, CM:AK allows
players to play games made up of over a hundred units each.
The problem with this lies in the massive slowdowns you find
playing the larger battles. My computer is no slouch (PIV
2.8, 1 gig RAM, Radeon 9800 Pro) but the large battles you
can play literally bring my box to a crawl. It can take up
to ten minutes for the game to compute the outcome of a battle,
at times longer than it took to put the attack together. I
cant imagine trying to play some of these battles on
a slower machine. In essence what it does is really limit
the ability for the average wargamer to play some of the larger
battles in the game. I honestly do think that the game engine
has outstretched its functional ability to render some of
these larger battles.
Some
folks wont mind this, I play some of the large battles
knowing I will sit there for a while waiting for the game
to figure out the combat phase. Just like many of the larger
games out there the Combat Mission series is not for those
that want a quick and dirty game. In essence, if you like
the CM series then you are not an impatient person. Most of
these folks will probably not mind a few extra minutes. Still,
I wouldnt try the larger games unless you have a fairly
powerful computer, it may be too much for it. I could play
CM:BO and smaller CM:BB games on my PIII laptop, I dont
even try it with CM:AK.
Where this game really shines is in
multiplayer mode. Like the first two games (well, after CM:BO
was patched) there is an option to play either by e-mail (pbem)
or head to head. Against a real player the AI inadequacies
disappear. There are several online head to head and pbem
wargaming clubs out there that allow people to meet and pick
matches against each other. The game does a good job preventing
cheating among multiplayer games, passwords are needed and
the pbem is setup to prevent people from sneaking peaks at
game results before they send them off to the opponent. You
have the ability to play any of the single missions or operations
in multiplayer as well as quick missions. Many leagues and
tourneys have sprung up with specific rules pertaining to
the game. If you cant find an opponent in this game
then you havent looked very hard.
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