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Part 2: Preview
From Russia with Love:
Tank T-72: Balkans in Fire
by Cat

I have found
a great new simulation, ground-pounders. For
quite some time, modern-day simulated armored warriors have
been basically limited to one great sim: Steel Beasts.
Al Delaneys eSim company put that game out and it has
captivated the simming world. It has realistic weapons systems
and employment for the U.S. Armys Abrams tank and the
German Leopard 2A4, and despite it's simplified graphics,
we loved it. It is still one of the most realistic military
simulations ever devised. What if you could have much of what
you had with the original SB, and eye-candy too? Ladies and
gentlemen, I give you Tank T-72: Balkans In Fire.
What a shame it is that this game
is only released in one place: Russia. But how fitting, too.
Russia basically has a lock on great sim gaming right now.
From World War II in the air with IL-2 Sturmovik and
its numerous descendants, to the modern air war with Lock
On: Modern Air Combat, Russia owns the simulated skies
that Western gaming houses have abandoned. Now theyre
on the march on the ground, and eSim better take note, cos
heres your competition. Between this and the upcoming
Steel Beasts 2, the cup will runneth over for tank
simmers the world around.
The people responsible for T-72
are the IDDK
Group, a Russian publishing house and CrazyHouse, a brand
new design studio. Founded in 2002, the studio began by localizing
RPGs like Phantasmagoria for the Russian market and
in April 2003 began development of T-72 alongside its
own quest-based RPG, Vij: The Untold Story. T-72
released in September 2004 to the Russian market alone. There
is no Western publisher, although IDDK public-relations man
Dmitri Kovalev advises through SimHQ member Rainer Rohde that
IDDK and CrazyHouse are seeking a Western publisher
for this title. Pray that they are successful, simmers, because
this title deserves to be brought out of the East and shared
with simmers across the globe. It has the potential to be
a tank classic. Lets look closer at the Russian version
of this game.
Setting Up Your Machine To Play It
If youre really an enterprising
soul, you can grab a copy of T-72 right off the Russian
shelves. The game comes on two compact disks and takes up
about 1.5GB when fully installed. According to the jewel case
of my review copy, if you go here,
you may be able to score a copy. I cant tell you if
thats true, or of they ship outside the Commonwealth
of Independent States (the former Soviet Union). The entire
game, docs included, are in
Cyrillic, duh. For those
of you who just want to get a taste after you read this, go
to IDDKs T-72 web site here
and download the demo. This is based on beta code from April
2004, and it gives a representative look at the game, but
be warned its beta code and the release is way
better. IDDK, hoping for a little Western custom, provides
a translated keycard and condensed manual on the site that
really helped yours truly decipher the game. It took me about
four days of fiddling and note-taking, and correspondence
with Rainer, to figure it out enough to play it decently.
And youll also mistake certain game features for bugs
in the code. See below for that.
Kudos go at this point to Rainer Rohde,
a German who is an active member on our Turret Talk forum
here at SimHQ. He is sort of IDDKs volunteer Western
ambassador for T-72, and one of the few outside Russia
with the full Russian copy on his computer. He put me in touch
with Dmitri Kovalev and assisted me in tracking down problems
I had with the translation of game sources, and thanks to
that I can show you this excellent title.
If you get a copy from Russia with
love, youll need to setup your computer to display Cyrillic
characters. This is the only way you will have any chance
of making sense of it all, because without the Cyrillic characters,
all youll get are question marks on the on-screen menus.
I advocate doing this first. The first time I installed
the release copy, I immediately and accidentally uninstalled
it because I was clueless as to what I was doing. Though I
cannot read Russian, Ive played Flanker and
Lock On long enough to have a general idea of what some
of the abbreviations commonly used indicate. And after awhile
you start to be able to tell what a certain group of characters
stands for. Its sort of an education in gamers
Russian. Without the Cyrillic characters you have no reference
point at all. You need to do this.
Heres how for Windows 2000 (I
have no clue how to do it with XP or Win98). Get out your
Windows 2000 CD-ROM. Go to Start > Settings > Control
Panel > Regional Options. Install all the Cyrillic and
Eastern European fonts you can find, then go to the Advanced
tab and make sure all those Cyrillic fonts are installed.
After thats done, hit set default and select
Russian. That wont change anything on your
system. But it will activate the Russian fonts for
use in programs that feature Russian fonts. Unfortunately,
itll "Russify" a lot of your other programs
too, so when youre not playing T-72 youll
need to reset English or whatever language youre happiest
with, in your settings again. I have no idea why or how it
works. But it works.

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