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Part 2: Preview
Tank T-72: Balkans in Fire
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The Single Play Experience
From the Main Menu, the right-hand
menu gives you several options, as you can see from the translation.
You can create and select a player character, which works
the same as in most other sims with this option. The next
mode is the player campaign, which is a set of scripted missions,
with each new success opening new missions and advancing the
back-story in the Diary. You begin the campaign with the T-34
and progress through a number of missions through the T-55,
to the T-72 as the war goes on. You follow the campaign in
the Diary, which is also one of the entries toward the bottom
of the right-hand main menu. Its all in Russian, so
I have no Earthly what it says. Thats a problem for
non-Russian speakers, because one of the details Crazy House
modeled is the fact that in Yugoslavia in the 1991-1995 civil
war, the sides were recycling destroyed tanks. That leaves
you piloting a tank, at times, with partially nonfunctional
systems. I thought that was a bug! See below for the fix.
Below the campaign are several single-player
missions. These have been set up by Crazy House to give T-72
neophytes the chance to get used to the three player-controllable
tanks in progressively more difficult environments. The first
two single player missions are in the T-72, and amount to
an obstacle course, so you can get used to driving in the
game, and a firing range where you get used to both designating
targets as the tank commander and fighting as the gunner.
You then get a few stand-alone combat missions to take your
practice to the next level. These are a lot of fun, too.
The artificial intelligence in the
game is pretty good. It reminds me strongly of the interactive
back seater in early 1990s flight sims like U.S. Navy Fighters,
however if you have given the weapons free command the gunner
will track and fire without your input on targets and the
driver will move to keep you from getting killed, and retreat
on his own if his courage breaks. Id love to see Crazy
House apply this crew AI to a flight sim with a multiplace
aircraft.
I
generally play the game from the gunners position, commanding
the tank from there, using the simulated commander as an observer
and controlling movement by keyboard command to the driver.
Unlike in Steel Beasts, a command to target from the AI commander
in T-72 is not accompanied by the turret being pointed to
that target. Though not realistic, I like it better, because
my priorities and the AIs are often different and I
like to do the shooting, particularly in the T-55 and T-72,
with their modernized fire control systems. You have an option
to point out targets by a highlight something like the icons
in multiplayer games. This compensates for the commanders
not spinning the turret for you. The highlighting can be disabled
using the outside configuration menu.
In some circumstances it is instructive to just man the AA
gun and let the AI fight alone. You can watch the battle progress
and see how it operates. This is especially helpful where
you got killed in the mission last time through and want to
see how it happened. You still have to command movement from
the keyboard, but the tank will stop automatically when it
sees the enemy, track, select appropriate gun and/or ammo
type, and engage without help from you if you so desire. You
can play from the drivers seat, the gunners, or
the commanders if you choose. There is a keyboard command
for the commander to bring the turret to roughly where you
want the gunner to engage, then by giving him the weapons
free command he will select ammo and engage without your assistance.
As the commander, if your gunner is injured by a hit, you
can take control of the gun from the commanders station,
select ammo, and fire.
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