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Preview
Steel Beasts Professional - Personal
Edition
by
John
"Spoons" Sponauer

Disclosure
- While I am not
involved in the testing or development of Steel Beasts Professional
PE or any other current product in development by eSim
Games, I was involved in the testing of the original Steel
Beasts in 2000, and several missions created by me were included
with that game, credited as such in the manual. In addition,
another SimHQ writer at the time was a multiplayer tester.
I have no formal or informal agreement with eSim Games.
Overview
When
the original Steel Beasts was released in 2000, an online
friend of mine, a veteran of the gaming industry and a tank
sim enthusiast, once described it as "the sim the others
could have been."
What he meant was that even though
other modern tank sims had then recently been released, none
felt realistic after you'd gone through a few missions of
Steel Beasts. Although it was somewhat hobbled by a fixed
resolution of 640x480, a lack of 3D accelerated graphics,
and no campaign, Steel Beasts developed a solid fan base as
an armor sim that was stable, aimed at realism, and very replayable,
including as a multiplayer game. The Steel Beasts brand's
reputation for accuracy had been and continues to be
enhanced by the use of the game and more commercial
variants by the armed forces of the United States, Denmark,
and others.
More than four years later, the first
consumer-market offspring of Steel Beasts is nearly ready
for release, and work seems to be progressing fast and furious.
With a comparatively hefty price tag of $125, "Steel
Beasts Professional - Personal Edition" will only be
sold online at the eSim site. While the limitations of price
and availability may ward off some sales, from what I've seen,
those people will be missing another solid release from eSim.
To paraphrase my friend, this is "the tank sim many wished
Steel Beasts was in 2000."
What It Is and What It Ain't
With three new products in the pipeline
from this small, specialized developer, there's been some
confusion about what each one actually does (and doesn't do).
The bottom line is this.... they are each DX9-based sequels
to Steel Beasts, aimed at different markets, with major differences
between them.
The original Steel Beasts (and the
bundleware release of Steel Beasts Gold) was followed up with
Steel Beasts Professional, which is / was strictly custom-designed
for eSim's professional clients, operating for the most part
in large, networked environments. It features limitless multiplayer
capability (restricted by the hardware / network, essentially),
special instructor modes, greater map editor flexibility,
and more detailed after-action reports, as well as some new
advanced tactical features like a detailed artillery call
procedure, battlefield obstacles, minefield breaching, dug-in
positions, refueling, and more.
The product being previewed here,
Steel Beasts Professional
PE (or 'PE,' from now on), is a stripped down version
of that really designed for soldiers to practice on at home,
or for very, very dedicated fans of Steel Beasts wanting the
latest and greatest in the product line. It removes the limitless
multiplayer capability (capping games at eight players), instructor
modes, the larger maps, and after-action reports, but retains
the tactical features mentioned. It will be available "soon."
Steel
Beasts 2 will be a consumer-focused product, due for
release next year. It certainly isn't going to be "tank
Quake;" it will retain the high-end sim qualities that
the Steel Beasts family is known for. But while features are
added to the Pro Edition and the PE version based on the needs
of military contracts, you'll hear the eSim folks talking
about things like "game balance" when discussing
SB2, something they don't think of when designing simulations
for professional clients. As SB2 progresses in development,
existing PE customers will likely benefit from the enhancements
created for SB2, in the form of patches. I say "likely"
because nothing is confirmed or definite yet, but you can
see some of it creeping into PE already.
some unused
textures, grayed out menu options, and the like.
While many things in PE still aren't
"pretty" because there's no client need for them
to be so, SB2 will be a consumer product through-and-through,
leaving out some features (one mentioned was the hand-cranking
on the M1's .50 caliber machine gun) that will likely just
confuse the average gamer. Similarly, the detailed, multi-step
task of breaching a minefield will be greatly simplified in
SB2 over the Pro edition or PE.
What version should you buy or wait
for? Read on to learn more about PE, and see what it offers
you before you make that decision.
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