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Review
I of the Enemy: Ril'Cerat
A Freeware RTS by Enemy Technology
Going Back to the Future
by Cat
Remember the old-fashioned real-time
strategy games of a few years ago? Back in the late 1990s,
it seemed like just about every wargame publisher was imitating
the old Westwood Studios game Command and Conquer. C&C
has been through several iterations, with C&C: Renegade
being the most recent. The genre is familiar to most wargamers.
The player scrounges resources, then builds overwhelmingly
large armies to smite the enemy, while playing within the
confines of an overarching story. Literally dozens of clones
have erupted onto the wargaming scene since the original C&C,
and the formula never really changes. The emphasis is always
on gathering
and building
and not so much on fighting
and blowing things up. Although logistics are the lion's share
of mechanized combat, the overwhelming emphasis on resource
management in most C&C-style games can be boring to a
computer wargamer, who's looking for battlefield tactics and
strategy. Very few science-fiction/land combat wargames have
broken the mold.
Until now.
Enter Enemy Technology. This independent
California studio, headed by former U.S. Marine officer Mark
Temple, has a new product that's recently been picked up for
distribution by indie retailer Matrix Games. This is I of
the Enemy, and this is something old, something new, something
borrowed
you get the picture. It's a refreshing retro-take
on tactical combat games of the past and once again the present,
and I find it something of a mix of Atomic Games' old Close
Combat series, combined with Command and Conquer, with a neat
(though well-worn) storyline tying it all together. They've
won a number of independent-developer awards for I of the
Enemy, and you can see for yourself, as well as download Ril'Cerat,
the game's first, and freeware chapter, at www.enemytechnology.com.
In this world, you take the role of
a general officer, which is typical for this style of game.
You're a combat leader of the Lokob, an alien race that's
headed for the Apocalypse
right now
at the hands
of the Unath. The Unath are your all-purpose Enemy, bent on
dominating the galaxy, and you're standing in their way. Making
things even worse is that the Unath are evidently mining some
sort of chemical they need to go on with their evil plots
from the very bodies of your people. You're in a fight to
the literal death.You have two less-than-willing allies, these
being the technologically superior Y'dray, and the tough,
infantry-oriented Rag'ha. Your victories are the only thing
holding this fragile alliance together.
I of the Enemy's first chapter, Ril'Cerat,
takes place at the beginning of the Lokob-Unath war. The setting
is at the end of the peace, when the Unath are caught setting
up bases on Ril'Cerat, a planet that is the gateway to the
Lokob homeworld. By foresight, you have seen this celestial
Pearl Harbor in the making and have against orders garrisoned
Ril'Cerath with a makeshift force of Rag'ha mercenaries and
Lokob cannon-walkers, and you've got to stem the tide of the
attack. Your supply-lines are stretched thin, and it is Y'dray
warp technology that keeps them open. Your task is to evict
the Unath from Ril'Cerat before the Y'dray back out of the
Alliance and you lose your technological edge with them. It
is the Y'dray that bring aircraft-both fighters and transports-to
the mix. You can't win without them.
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