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Review
Rainbow Six 3: Raven Shield
by Guest
Writer Mike Augustine
Special thanks to Bill
Grant for the screenshots
Introduction
Red
Storm's latest offering in the Rainbow Six series is called
Raven Shield. After offering players a military style tactical
game, with their "Ghost Recon" trilogy, Red Storm
is back in the counter force/urban warfare business. Let's
have a look at Raven Shield and see how it stacks up, compared
to the history of the Rainbow Six series, and see if we have
a winner.
Harnessing the next generation Unreal
engine, Raven Shield takes the elite counter-terrorist force
of the Rainbow operatives into 15 new single player missions,
some new online game styles, and old favorites from the past.
Installing on a whopping 2 GB of hard drive real estate, players
can experience some of the most detailed and best textured
maps available to date.
Overview
The storyline is basically the same
as in past Rainbow titles. Red Storm isn't changing one of
the best squad based tactical shooters to hit the market.
Our last journey into the Rainbow world was in Rogue Spear,
set in 2002, the Rainbow team was sent to the Balkans, the
Middle East, and points in between, stamping out terrorists
as they went. The year is now 2005 and the threats remain
largely the same. The game offers the player the opportunity
to lead the team through the linked missions that form the
storyline, planning the missions, and executing them to the
best of one's abilities. The player assumes a dual role, functioning
as both mission leader and team leader.
As mission leader, you are responsible for selecting the teams,
choosing their equipment, preparing the assault plan, issuing
the "Go Codes" that move the other teams through
the mission, and managing the snipers and their targets. As
the team leader, you'll be personally leading a three-man
squad to complete the mission. Missions change in degree of
difficulty as you move through the campaign, consisting of
the standard search and destroy, hostage rescue, and recon
style missions of the past. Mission intensity is awesome!!
Stopping an armed gang from making a London bank heist, or
discovering a deadly cache of biological weapons, most missions
will leave you sweating the tactical details before the action
begins and living through the heart pounding action until
mission completion. Red Storm has been able to add some nice
graphical improvements that take the whole Raven Shield experience
to the next level. How is the game set up?
The Game Options
The main game screen allows you to
select what pre-game options you want to manage. Campaign,
Custom Mission, Multiplayer, Training, Options, Credits, and
Quit allow one to move around in the program and experience
the Raven Shield world.
The
campaign option is pretty much self-explanatory. One can choose
one's level of difficulty by setting the AI reaction times.
Ranging in skill from Recruit (Easy), Veteran (Moderate),
or Elite (Hard), the player will determine how much time the
AI will take before shooting and the level of shooting accuracy.
The set up screen allows the player to save, delete, or start
a new campaign as they wish.
The custom missions will be familiar
to past Rainbow players. Choosing from one of four mission
options, this is a great way to practice and hone your killing
skills. Practice Mission allows one to play out a mission
exactly as it plays in the campaign. Lone Wolf pits you against
the terrorists, as you make your way to an extraction point.
Terrorist Hunt is strictly a last man standing style of play.
Hostage Rescue allows you to practice protecting a defenseless
hostage as you escort them to an extraction zone. Just as
in the campaign, you can choose from three levels of AI skill
and (except for the practice mission mode) set the number
of adversaries you will face.
Raven
Shield also offers an excellent Training option. One can play
out several scenarios, from room clearing, to hostage rescue,
or explosives uses. There is also a shooting range to allow
one to familiarize oneself with the weapons you have available.
New players to the Rainbow series will be grateful for the
training options Red Storm provided.
The program also has an Options interface
that allows the player to optimize the visual, aural, control,
game play, and multiplayer aspects of the game. Settings will,
of course, vary depending on machine specs and personal preferences,
but it is widely scalable.
The Planning Computer
The
heart of the pre-mission work occurs in what Red Storm refers
to as "The Planning Computer". This is where you,
as the mission leader, will receive all the necessary mission
intelligence, plan the mission, select the Rainbow operatives
for the teams, determine what weapons or tools they'll need
to complete the task. Rainbow operatives specialize in five
skill areas, assault, recon, sniping, demolitions, and electronics.
The crucial factors of successfully finishing your mission
are often times determined in this part of the game. Assigning
the proper operative to the proper team is vitally important.
Not only are operatives processing different skill levels,
their leadership, self-control, stealth, and powers of observation
factor into your team assignments. As you move through the
campaign missions, your operatives get better and they improve
their skills. This makes careful planning of the missions
more and more important. You don't want to lose one of your
best snipers or demolition experts in a sloppy raid or walk
them into an ambush on the way to the target. Raven Shield
has smoothed out the command interface and it is now much
easier, and much more intuitive, to plan your teams' actions
during the missions.
Gameplay
After you've formulated a plan of
attack, armed your operative teams, planned their way into
and out of the mission area
it is time to start the action!
The Unreal engine has allowed some of the best, most atmospheric,
maps ever created, to be the settings for your combat. Deep
shadows, nice lighting effects, object textures, and the sheer
detail of the maps fill the eye with a "you are there"
sense of foreboding. Moving
around in this realistic looking environment gives one a sense
of dread and helps build the tension level that this game
thrives on. The maps range in content from oil refineries,
prisons, warehouses, businesses, to banks. All feature multi-level
threats. You soon learn to not only look down into the dark
shadowy alleys, under stairways, and around corners, but you'll
be looking up at windows, catwalks, and any other possible
spot that might hide a terrorist laying in wait to take out
your team. I love the sheer sense of suspense that this game
builds. When gunfire erupts I often find myself flinching
in my chair. My wife finds this hilarious, but these are the
moments of surprise that we all play for. Raven Shield has
them in spades!
The 3Dcharacter models are improved
as well. A quick glance at a teammate will show you how many
grenades he still has, since you can see them on his belt!
All the equipment assigned to your teams will be viewable
on the 3D models. No more magically appearing weapons! The
characters still have random, real life movements too. Watching
them breath, nervously glancing around, and shifting their
body positions all lend a sense of realism to the game play.
Red Storm has added rag doll physics to the bodies, who will
tumble down stairs or collapse in a heap if shot. No more
strange episodes of finding a Korpse on a stairway with his
feet pointing straight out, giving new meaning to the term
"stiff". I have seen some funny body contortions
with the new feature, but it is a nice new addition to the
game.
New to the Rainbow series is a first person weapon view. Controversial
at the inception, Red Storm allowed the option to be toggled
on and off, if the player wishes. I originally had mixed feelings
about the new look. Since one doesn't actually aim with the
weapon, I felt it took up needless screen space and wouldn't
offer enough information to the player to make it useful.
Red Storm once tossed around the idea of using the iron sights,
something that one can now do in the new Viet Cong game, but
opted not to. The current gun position may not be the last
and the development team is looking at some other options.
I've changed my mind after playing the game and think the
inclusion of the weapon view adds immensely to the experience.
If you run a magazine dry, the receiver remains open, and
if you reload your weapon you can watch as the gun gets recharged
right before your eyes
. it DOES add to the sense of
realism one experiences. Aiming with the iron sights would
someday be nice, but not totally necessary.
Other weapon effects have been added
as well. Using smoke grenades will help provide valuable cover
when crossing open ground under fire. Flash bangs and gas
grenades will now give multiple effects. Sight, sound, and
balance are all affected. You can render bad guys impotent
by proper deployment of these tools. I have a special fondness
for the new gas grenades. I've
been able to use them as an effective barrier to pursuing
tangos, buying precious time and distance from my enemies.
In online multi-play, against human opponents and playing
against people who understand the proper use of gas grenades,
one can find oneself trapped in a room or building, while
being flanked, and unable to respond. I know. I've been there.
You can either sit and wait for the inevitable assault or
run into the choking, blinding, cloud of gas. Talk about having
limited options!!!!
Weapon
selection is nice. All the weapons from the last Rainbow title
are present, plus nine new ones. They are the:
- SR-2 Machine Pistol
- Micro-Uzi Machine Pistol
- Mac 11/9 Machine Pistol
- USAS-12 Automatic Shotgun
- MTAR-21 Bullpup Sub Machinegun
- TAR-21 Bullpup Assault Rifle
- Type 95 Bullpup Assault Rifle
- 23E Light Machinegun
- VSS Vintorez Silenced Sniper Rifle
In
the past, each weapon came in many different versions, either
scope mounted or silenced. The Raven Shield team has broadened
the ability to customize each weapon by adding weapon attachments
to ALL the weapons. Attachments include sound suppressors
or thermal scopes (sniper rifles only), high capacity magazines,
and mini scopes. One now has over 150-weapon configurations
available to choose from! Some
complaints about strange attachment and weapon combinations
have been raised, but one has wide options to choose from
now. My old favorite, the MP5SD5 SMG is here. As in past Rainbow
games...recoil is modeled and effects accuracy. I'm not a
weapons or ballistic expert, but the overall feeling between
using heavier caliber guns and the lighter weapons seems believable
to me.
Player movement has been enhanced
as well. New to the Raven Shield game is the ability to slowly
open a door with the mouse wheel. This is invaluable if you
want to peek into a room, or crack open a door to toss in
a flash bang or frag. It is also really nice to watch your
team open a door and frag a room before rushing in to clear
it of any remaining baddies. There is also a new underhanded
grenade toss option that gives the player another tactic for
delivering the smoke, gas, or fragmentation grenades. The
old stances are there as well
one can play standing erect,
crouched, or prone. All affect your aiming accuracy. One can
peek around corners. One can also run, although this affects
your ability to aim well and greatly increases the amount
of noise you make. Making noise is dangerous.
I
can't emphasize how important sound has become in this game.
The sounds are very well done. You'll need to be as quite
as possible moving through the missions. As in real life,
if the bad guys hear you, you will have lost the element of
surprise. Nothing will ruin your carefully made plans faster
than bumbling too quickly through an area and being discovered
by some terrorist out on guard duty. You have to pay attention
to the sounds you and the teams are making and you have to
listen for the sounds of the terrorists too. Hearing someone
run up a flight of stairs ahead or behind you might be cause
for some panic if you're on a strict "No Contact"
recon mission. The AI will respond appropriately if they hear
gunfire or explosions, so the risk of premature contact on
a mission will have an impact on your mission's possible outcome.
The AI in the game is better than
I have seen before. They will seek cover before returning
fire, try and flank your position if possible, pursue with
a vengeance, and use grenades viciously. One of the pleasures
I've had in following this Rainbow series has been watching
the evolution of the AI. I've been frustrated countless times
in past Rainbow games by tangos that killed me without even
raising a weapon, or even facing me! It was during the Ghost
Recon trilogy that I thought realistic AI behaviors were finally
achieved. Elite levels are very difficult to play against.
They have better accuracy and fire faster than the other levels.
If you think you can stand your ground "Rambo style"
and fight it out, you won't have a good Rainbow experience.
The best rule, if you find yourself under fire, is RUN LIKE
HELL for some cover. Red Storm is famous for their brand of
game play they call "one-shot, one-kill lethality".
No hit points or graduating body damage in this game! It is
an extremely unforgiving environment, if your playing style
tends to lean towards the foolhardy
I hope you're playing
on the other team.
Multiplay
The
real strength of the Rainbow series has always been the multi-play
aspect of the game. There is hardly anything more satisfying
than playing with (or against) humans in a squad based, realistic,
combat environment. One has the option of either LAN or Internet
play. Unlike past Rainbow issues, Raven Shield forces you
to create a Ubi.com account to see any servers. I'm not happy
about this. I prefer a direct IP to IP connection. The only
reasons I can think of for Ubi to require us to join through
them are all negative ones, from my point of view anyway.
This may be a minor gripe for some, but it really bugs me.
Online play is divided into two different
styles of action. Playing an adversarial mode allows one to
choose between five games.
Survival: A free-for-all
melee with the last man standing declared the winner
Team Survival: Same as above,
except the last team standing is the winner.
Bomb: The Green team must
prevent bombs from being detonated; Red team must blow the
bombs.
Hostage: Green team must
recover AI hostages and escort them to an extraction zone,
fighting off the Red team as they go.
Pilot: The Green team must
escort a downed Blackhawk helicopter pilot (played by a Green
team member) to an extraction zone. The pilot is only armed
with a pistol. The Red team will try and kill the pilot.
The second mode of online play is
cooperative and has three styles of games.
Mission: One can play single
player games with human team members against AI enemies.
Terrorist Hunt: Just what
it sounds like.
Hostage Rescue: Save the
hostages and provide them escort.
My
online experiences have been somewhat less than satisfying.
Although the minimum specs for online play are listed as a
56K connection, I have serious lag issues if more than four
players are connected. Playing missions against the AI also
seems to cause serious lag. The issues I have been experiencing
are, by far, worse than any previous Rainbow or Ghost Recon
title. I've always considered the Red Storm net code to be
some of the tightest multi-play code available. I can't say
whether it is the new game or routing through Ubi, but it
hasn't been as smooth as I was expecting. I have received
numerous reports from broadband users that aren't having lag
issues, so it seems limited to dial-up.
There
has been one patch issued already, but it doesn't address
any game play issues. Ubisoft added a CD key to each disk
for security checks. Unfortunately, several buyers had issues
with the CD key and weren't allowed into their game. I appreciate
companies' intentions to protect their product, but it is
bad public relations and a needless hassle for legitimate
consumers. It leaves a bad taste in everyone's mouth and reflects
on the game, undeservedly so. I also think the CD key patch
has screwed up online play even more, with bad lag already
an issue, it is much worse post patch. Several of us wonder
if the key check function isn't being accessed several times
during the game, causing the stutters. I don't know?
Conclusion
The Rainbow line of tactical, squad-based
play is legendary. It isn't for everyone, but if you crave
a realistic combat experience, Raven Shield won't disappoint.
I think Raven Shield is a great addition
to the Rainbow Six line of tactical shooters. It offers enough
new improvements to the game, both graphically and in game
play, to warrant a big thumbs up from this reviewer. The AI
is challenging, the campaign missions don't feel contrived
or impossible, and the user interface allows much better team
control than in the past.
The Rainbow series was always mod
friendly. Raven Shield is no exception. There are already
new map packs to download, and more are sure to follow. Weapon
modders are busy making their own contributions to the game
too. There are sure to be official Red Storm releases as well.
Longevity is a nice feature in any game and the mods allow
the player and endless variety of options to test.
Before
I end, I want to share one of the best ways to get maximum
enjoyment from your online game experiences. This will be
true whether I'm talking flight simulations or shooters.
Avoid public servers
at all costs.
Find (or form) a group of like-minded individuals and set
up a regular play date. You will be rewarded with a much deeper
and much more satisfying level of play, protected against
those that would cheat or use some kind of hack to gain advantage
in the game. I have limited gaming time, so what time I spend
online I want to be of the best possible quality. I don't
want to play against someone using auto-aim, someone who has
bumped up his body armor, or experience any of the (all to
numerous) complaints that fill the forums of the public servers.
It has been my great pleasure to belong
to such a group. For over three years, we join every Saturday
night for some online play. Always a Red Storm title, too.
Cooperative or adversarial
..we do both with equal relish.
Egos are set aside and trash talk fills the air. It has become
a kind of "boys night out" or "virtual poker
night", except that we're busy trying to kill our virtual
selves. Getting killed isn't a problem either...the banter
between the other dead combatants is hilarious and often more
fun than the actual mission we were just in. Insults can fly
as fast and as furious as the bullets. It is a time to share
personal experiences, troubles, seek advice, and get caught
up with friends, and these guys have become very good friends.
We call it, simply, "The Saturday Night Fights".
Hey! I said we had fun, I didn't say
we were witty. Or deep, for that matter.
Playing with the same people for so
long has been instructive in other ways. You learn someone's
style of play so well that you can often tell who is who,
just by watching how he moves in the game. Since about half
of us are on dial-up, we don't use voice comms. For many,
this would be less immersive or limit the way they experience
the game in other ways. Not for the hardy souls of the SNF.
It has forced us to become more observant of each other and
we have learned some effective ways to use this to our advantage.
For example, if I'm with someone and we're approaching a door
.I'll
be the one doing the opening while my partner covers. No words
are exchanged, none are needed. We've done this a thousand
times.
Some
in our group have matching personalities and styles of play.
They make great natural teams. Fear takes on new meaning when
you are the last member of your team and being stalked by
King Cobra and ZeroG. This pair move and cover like old pros.
You can't take out one without getting hit by the other. If
I'm on their team
I stay the heck out of the road.
Some guys are much more suited for blow the doors off, full
speed ahead, cram it down your throat, assaults. Greb, Hemi,
and the Marshal fill the bill for this kind of action. Defending
against this dynamic trio will leave you breathless, but more
often than not, your dead. You find yourself falling back
for new cover as the full court press comes down on you like
a ton of bricks. It is great fun to watch them or fight them.
Some players develop a certain fondness
for a particular weapon. In our band of brothers, JR can knock
you out of the best cover with a well-placed grenade. If you
see grenades lobbed towards your position, you can bet money
on who is using them. If frags won't do the trick, then he
will teach you a thing or two about squad spacing as you move
over open ground. Master of the heavy weapons, you don't want
to wander, exposed, into his heavy machinegun's killing ground.
Some players are technicians. Fluke
and the sniper rifle were made for each other. It is thrilling
stuff to make a dash for cover across open ground while he
takes out AI enemies exposing themselves to fire at you. If
he is providing the cover
you're almost bullet proof.
If he is hunting you...you don't feel safe anywhere.
We mix and match the players and the
games. It is always exciting, funny, and a sure bet for a
great evening of entertainment.
It doesn't get any better than that.
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