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Review
Battlefield 1942:
Secret Weapons of WWII (Offline)
by Guest
Writer Sean Goodwood
Nash

Introduction
Most
anyone who has heard of the Battlefield 1942 game and its
first expansion, Road to Rome, knows what to expect in Secret
Weapons of WWII as far as the general gameplay is concerned,
so I wont go into much detail about it. I myself followed
the progress of the game religiously in my dreams of online
glory from the first time PC Gamer magazine wrote of the project.
Unfortunately, due to a sadly under-funded and -powered machine
and lack of any Internet connection beyond an intermittent
56k (due to certain Real Life issues
you know the drill)
my dreams were to be largely unrealized. But that hasnt
stopped me from trying to enjoy the game offline, that is
when I can get my computer running hot, straight and normal.
Because
of the very nature of the Battlefield 1942 series, both mid-
to high-end machines and broadband Internet connections are
essential to getting the full gambit of what this game has
to offer. Besides
the features already known to the BF42 series, this
new expansion also boasts:
Several new maps: including the Battle
of Britain map (in the update to BF42 v1.45), the Eagles
Nest, the Gothic Line and Essen. Several new vehicles: including
German, US, and English jets (the Horten 229 [sic], the Goblin
fighter, Sturmtiger, and motorcycles for both Allied and Axis
forces. New weapons, including the revolutionary FG42 paratrooper
assault rifle, and the Bren light-machine gun.
Like the Road to Rome expansion, the
regular Battlefield 1942 maps are available along with the
new ones for Secret Weapons.
Overall Gameplay
The focus on the new maps is, of course,
on Germanys secret weapons projects, and with the exception
of the Gothic Line map, all battles take place around semi-historical
secret facilities. Of course, it doesnt necessarily
follow that the maps are historically accurate, but they are
well-designed and offer plenty of space for multiplayer ground
battles of up to 64 players. Buildings on the maps are also
a little more complicated, with multiple levels, cramped stairwells,
and multiple access points. There are also plenty of opportunities
for setting up an ambush.
The maps themselves have several routes
of possible advance each. Though on many of the maps the control
points form an obvious path of advancement, players are by
no means limited to it. One of my favorite tactics in single-player
battles that might also work in online games is to sneak,
either as an Assault or Medic class, into the rearmost enemy
control point that can be taken. Once the objective has been
secured (hopefully there were only a few enemy soldiers there
at most) your guys can spawn there and attack from both directions.
If your buddies are smart, theyll soon start appearing,
but while waiting you can commandeer any enemy tanks or vehicles
and proceed to wreak havoc. Winning battles in this manner
is what gets you medals in single player; but even if your
side loses, the game rewards you for your attempted efforts.
This adds a nice little touch to the immersion, in my opinion.
Use
of the planes in Secret Weapons is little different then in
the original game, however the increased speed of the jet
and rocket planes makes maneuvering within the confines of
the battlefield exceedingly tough without incurring the wrath
of the Provost Marshall (you are leaving the battle
deserters will be shot!). Some of the maps, like
the Telemark Research Facility and Helendoorn V2 base, are
almost ridiculously tight for flying with the jets. Even with
the regular prop planes, the limitations have been a bit too
restrictive on the other maps in the series.
In my heart, I am a flight-simmer,
but Im not so hard-core that I would object to an arcade-like
flight model; it would even be a stretch to say that the aircraft
of the Battlefield series even have distinctive flight models
beyond the differences between propulsions. I love flying
the planes in the game, but in my opinion the maps are too
small and the planes go too fast to make it effective. It
would be better, in my opinion, to remove the restrictions
for airplanes that soldiers on the ground have to keep them
in the battle.
On
the other hand, being a gunner on a bomber is totally different.
Just let an AI bot take the controls and have a blast swatting
down the enemy fighters that buzz at you. In the Battle of
Britain map, I was able to help the Germans win by just being
a gunner in a Ju-88. What is even more fun is, if youre
shot down over England, you can sabotage the English efforts
to resist the Germans. Though you cant destroy the radar
installations as a ground-pounder, you can wreak havoc with
the English airbases and flak guns. The Scout class works
well for AAA suppression from the ground, but Anti-tank is
also fun. Try lobbing a rocket at a Spitfire as it takes off,
then retreat and wait
If youre killed, simply
respawn and enter another bomber. If you are a Brit, you can
still do this, but it is harder to make a difference.
The
Battlefield 1942 series is by no means a simulation, but it
does offer a lot of fun when you have a lot of buddies online
to fight with and against. The bot AI is clever and will kill
you smartly, but there are a few issues I have seen with them.
One is, of course, the Anti-tank bot and his sniping bazooka.
Its a good thing that you can see the rounds coming
with ample time to dodge, but if youre not careful the
little blighters will sneak on your flank and rocket-snipe
you from the side
This is doubly annoying since whenever
you try to do the same to the AI bots, they always seem to
live through it
but that might just be my poor aim due
to a slow PC (yeah, right, any excuse will do for me).
Another weird bug occurs when an AI
bot gets lost or forgotten. For example,
on one map I saw this American soldier just sitting in a German
position (then held by me and the Germans) not doing
anything. I walked up to him and promptly shot him with my
pistol since I had ran out of bazooka rounds. But since the
pistol wont kill with one shot, it was strange that
he didnt resist. But it could have been the difficulty
lever I had on, Ive also noticed that at the level I
had set, the reaction time of the enemy bots as a whole is
a little slow. Im not complaining though, because since
my PC is quite slow it tends to hamper my own reactions through
quite a few timely pauses.
On a side note, Ive actually
had a neat little idea for a mini-game that you can pull off
in multiplayer servers if you have buddies who are in on the
idea. I kind of got the idea of this from hearing about virtual
air-races using the flight simulation IL-2 Sturmovik: Forgotten
Battles. It goes like this: You take however many guys that
want to join, choose a vehicle-set and a map, and have a race
around a previously-agreed-upon course on that map!
Heres an example using the included
Battle of Britain map, and for the purpose of argument, say
all of the participants are in British uniforms. Also well
assume that the Jeep will be the vehicle of choice (planes
would not do in this case), and the course will take you from
the British main spawning point to touch all of the radar
installations and back around on the roads to the main spawn
point. You can do multiple laps, a Survival/Last Man Standing,
or stopwatch
the possibilities are endless, and you arent
limited to one set of vehicles; the race could be Schwimwagens
versus Jeeps, or Shermans versus Panzer IVs (no shooting,
of course). Oh, and if you chaps happen to like the idea
well,
credit where credit it due
;o)
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