| Battlefield 1942:
Secret Weapons of WWII (Offline)
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Graphics
The graphics in Secret Weapons are almost exactly the same
as in the original game and the first expansion that
is to say, they are quite good when run at the higher settings
on a fast machine. Ive seen one or two minor graphical
glitches, but nothing that really distracts from the game.
On the lower settings, however, normally transparent gunsights
and windshields are a little blurry and cluttered.

New Vehicles and Additions
The boxed version of Secret Weapons
comes with a small booklet that briefly describes how to operate
all of the new additions, so Ill just give my impressions
here.
The new tanks are interesting to play
with. The Sherman Rocket-Launcher operates like a normal Sherman
with a two-man crew, but instead of working the machine-gun,
the second man operates the T-34 rocket cradle, not unlike
an artillery cannon. However, you can only launch a few at
a time, you have to wait for the launcher to cool down to
fire off the rest. The Sturmtiger, on the other hand, works
like a one-man self-propelled artillery; the driver also operates
the 320mm mortar, however the mortar has an almost nonexistent
horizontal axis, making precise positioning more important.
However, since the mortar packs quite a punch, it can be very
useful for taking out massed infantry attacks. The Louisville
Slugger tank the Allies have is an interesting sort,
the thing looks like a five-inch turret off of a German destroyer;
the barrel is quite long, as is the low, sloped hull, with
an armor-protected machine-gun on the roof. The concept of
this tank is, of course, to pop other tanks, but its
a little hard since the gun doesnt turn much.
There
are a few new light vehicles as well; for each side there
is a motorcycle with sidecar (BMWs for the Germans, Harleys
for the Americans and British), armed with machine-guns. Both
bikes handle similarly, theyre sensitive to your steering
inputs and quite nimble. You have to be careful though, just
as on a real bike you can flip and/or crash; blowing up the
bike right along with you if the crash is bad enough. And
just as with the two-man tanks, coordination is a must when
operating the sidecar-mounted machine-gun while on the move.
There are also amphibious vehicles for both sides, a Schwimwagen
for the Germans, and an LVT for the Allies. As with the motorcycles,
these amphibs behave quite realistically, handling very ungainly
in the water just like an overlarge powerboat. But while the
Schwimwagen only has one side-mounted MG, the LVT has two
forward-facing mounts, with space for another couple of troops
to sit and regain health and ammo while a fifth man drives
the beast.
New planes include the HO-229 [sic],
Armstrong Whitworth Flying Wing, and the Goblin fighter (that
was actually supposed to be a parasite/escort for B-36s).
While the Goblin has the usual machine guns, the Armstrong-Whitworth
uses rockets as its primary weapons, which in addition to
its bombs make this plane an excellent close-air support aircraft.
That is, if you can maneuver it quickly enough to shoot straight
without a) lawn-darting and blowing up, b) flying out-of-bounds
and blowing up, or c) flying too low when dropping bombs and
blowing up. It is safe to say also that the same dangers apply
with the other jets, though the enemy AI bots seem annoyingly
expert at killing you with them.
There
are a couple of interesting additions that dont really
fall into any one category. The first is the new mobile
spawn point a C-47 transport that you can, if
youre feeling in the mood for a scenic tour of the maps
that it is available in, fly around for the entire mission.
Anyone who spawns in the plane can leave whenever they feel
like it, so trying to make a coordinated drop with people
(or bots) who have other plans is impossible. On the other
hand though, if you spawn in the C-47, youd better hope
the pilot doesnt do a bail-out Billy on
you
if so, you and the rest of your stick
are doomed to a fiery and painful death. The transport also
includes a mounted machine-gun that, while not historical,
can be useful to those who know how to use it.
Something fun that the Germans get
to play with (or the Allies if they capture it) is a guided
missile that you control like an airplane. The same problems
that I mentioned with the jets applies tenfold with this guided
missile though, since it flies at something approaching Warp
1.3. The only thing going for it is that if you crash, you
dont die with it
But I have yet to see what kind
of damage it causes, because the bots wont touch it.
The Flakpanzer quad-20mm self-propelled AAA is another nice
vehicle that boasts a nice and very handy dual-purpose; aside
from being useful for bringing down low-flying aircraft, the
four 20mms can be effective vehicle- and tank-busters! If
infantry are a problem, the driver has his own machine gun
handy.
The last little special gizmo in this
neat package is the jet pack, a very useful little device
that gives a good boost when you jump. No, its not like
the jet pack from The Rocketeer (meaning that you cant
fly around like Superman with it on), but it is nonetheless
great fun if youre playing with the right people, and
dead useful for getting out of tight spaces (like when a tank
is bearing down on you [for an example see the intro movie]).
In addition, many of the maps in Secret
Weapons include a couple of things introduced in the Road
to Rome expansion and patches, such as the PaK-40 anti-tank
guns and the bayonet for the Engineer class.

Overall Impressions
I only play the Battlefield 1942
games offline, but that is only out of circumstance because
I simply lack the technology to play online and still be able
to have a machine that hasnt melted into a useless pile
of sludge. Believe me when I say that if I were to win the
lottery tomorrow and get myself a new über-machine, I
would be non-stop on a good BF42 server 24/7, because
I think I could be of use to some squad or clan out there
I
do happen to have a good head for this kind of combined-arms
with infantry tactics (if I may toot my own horn here). If
you can get online on a fast machine with a good connection
and many good friends, then you cannot go wrong with the Battlefield
1942 series of games, and especially with Secret Weapons of
World War II. Add on a reliable means of voice-communications,
and youve got the ingredients for one hell of a good
way to waste three, five, or even ten hours!
However, as a solo game, the fun only
lasts so long. Certain maps, for instance Essen, are easily
overrun by the Allies if you play solo with the Germans. But
if you join up with the Allies, it becomes a slow slogging
crawl that youll probably end up losing. It seems weird
that if you play solo on a defending side, the AI tends to
overwhelm your checkpoints rather quickly, but if you are
on the offensive side on the same map, your bot allies will
not always be so aggressive. To put it short, it seems that
the AI on your side rely a great deal on your own virtual
leadership and will almost never do anything on their
own. That means that if you choose to just fly around trying
to blow up stuff, your side will lose; you have to go out
and help take the control points yourself.
All things considered though, if you
liked the original Battlefield 1942, then this expansion is
a must-have! However, for those who are new to the series,
you should get the games for the multiplayer action and vehicles
and consider the solo-mode as simply a live-fire exercise.
If what you desire is simpler, campaign-driven infantry combat,
then wait for Medal of Honor: Breakthrough, or better still,
Call of Duty.
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