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Preview
Battlefield Vietnam Hands-On Preview
by Bubba "Masterfung" Wolford
On
December 8th, I had the fantastic opportunity to travel to
EAs offices in Redwood City in California to get a hands-on
preview of their newest Battlefield series simulation, Battlefield
Vietnam (BFV).
Previously, Battlefield
1942 was just a single game but it is clear that EA
intends to make Battlefield a series of games.
Their newest arena is the jungle of Vietnam.
Beyond the surface, there is some
question as to whether Vietnam makes the best choice for a
conflict. Some feel it is a sore that has yet to completely
heal. EA is hoping gamers can distinguish game from reality
just enough to play the game without reliving potential old
wounds. Im not from the Vietnam era so playing the game
was a huge treat for me and Im betting the Vietnam angle
wont be a hang-up for the vast majority of gamers.
The first thing to notice about BFV is the graphics. EA took
precious time to strip out the old DX8 code and implement
DX9 programming and the difference is quite apparent. Images
are sharper and clearer with details well beyond BF1942.
Going to DX9 has allowed EA to bring
home the feel of Vietnam. In BF 1942, there was
open land, deserts and some trees. Vietnam is filled with
small rivers, lush bushes and swamp with a great deal of greenery
described by the EA development team as overgrowth and
undergrowth.
Increased image quality often means
slower performance. The Producer at EA assured us that this
would not be the case. More efficient code means better performance
he commented. From my limited playtime, it seems clear to
me that BFV will clearly be a CPU limited game just like BF1942.
Sounds are an increased focus for
this series. They want gamers to really experience all the
sights and sounds of Vietnam. Clearly, they did a great deal
of work on sounds and it showed. Sounds are going to play
an increased role in the totality of playing BFV. A 60s
soundtrack will accompany the game so you have music that
fits the era.

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