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Review: Red Orchestra:
Combined Arms
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I took a closer look at the Red October
map in both practice and in actual online fighting. This is
set during the siege of Stalingrad in 1942. The map itself
is large, and covers the environs of one particular factory,
the Red October factory, hence the name. Take a look at the
screenshots.
In game, the team has spent a great
amount of time with environmental factors. Mood lighting and
weather are present and they make the maps very immersive.
In another map, it is snowing; in a third, raining. Music
is there, hovering in the background, unobtrusive. The maps
are well detailed, with radios playing as you enter some rooms,
or voices being heard down the hall. Sound effects sound like
gunfire and the maps' tight, urban claustrophobia brings to
mind Half Life 2's better levels for me.
You can manipulate doors and pick
up items, and use them regardless of your nationality. If
your weapon is out of ammo, pick up the weapon and ammo belonging
to the guy you just killed! If you like someone else's gun
better
shoot him, drop yours and pick up his!

You'll have to do that, because the
name of the game in RO is "realism." Yes, folks.
This is probably the first FPS I have ever seen that was designed
ground-up by realism hawks. And it works!
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