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Review: Red Orchestra:
Combined Arms
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You can watch the bolt cycle on submachine
guns like the PPSh-41, PPD-40, and MP-40, and you have to
be careful with those bullet-hoses
because the RO team
has factored in recoil. Watch the PPSh-41 reach for the sky
during a long burst and you'll see what I mean. Control is
the name of the game. You can deploy squad-automatic weapons
like the MG-34 and Degtyarev DP-28, and they all have realistic
reloading routines too. The DP is faster, I think, because
of the flat pie-pan magazine. The MG-34 has an assault drum
and you can even do the Rambo thing from the hip with it,
though it won't be real accurate when you do. In RO 3.2, the
feared MG-42 will be on the battlefield. Hand grenades such
as the German Stielhandgranate "potato-masher" and
the Russian F1 are in game. You can "cook" them
off! All you do is click the right mouse key, which pulls
the F1's pin or unscrews the cap from the "potato masher."
The fuse is burning, so don't hold it long before you throw!
If you get shot, the grenade'll wipe out YOUR pals too, so
throw it! One of the most detailed animations in the game
happens with the "potato masher," where you see
the hands on screen unscrew the cap and pull out the bead
that lights the fuse inside. These guys don't miss a trick.
Speaking of realistic, forget crosshairs.
If you want to draw a bead on that target, hit the "shift"
key to crouch (you're harder to hit that way) and click your
middle mouse button or the "i" key to put that weapon
to your shoulder. Use the iron sights, just like with a real
gun! And look out
even crouching you're not going to
be rock steady. The sights will wander, as when you're aiming
a real gun. In the prone, you're even harder to hit and your
weapon is more stable, but it's harder to get up and run.
And you will need to be able to get up and run, too. Cover
is important, and if you stand around in the open you will
get very dead.
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You CAN fire from the hip, but it's
hard to aim. It is handy to be able to do that for snapshots,
especially with submachine guns. One of the kills I got in
an online game happened this way. I was part of a Waffen SS
squad tasked to assault a mortar pit. I was armed with an
MP-40 and was first in. Inside the mortar pit itself, a Russian
soldier armed with a Moisin rifle bounced me. He was kneeling
by the exit into a trench network, and I just saw his upper
body. He missed with the first shot, and hearing the Moisin's
flat bark distinguishable from the Mauser if you listen
I spun, spraying the area where he was with 9mm fire.
He pulled back, and as he concentrated on me he didn't see
another SS soldier sneak up above him, with his Sturmgewehr
44 rifle. I kept the Russian pinned down by peppering his
hiding place with my MP-40. While he was immobilized, my teammate
got the drop on him, and blasted him with 7.92mm "kurz"
rounds. I suppose I could have tossed over a Stielhandgranate,
but if I'd done that I'd have had to sling the MP-40 and opened
myself up. RO rewards teamwork and use of cover, and it punishes
recklessness with a vengeance.
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