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Review
Brothers in Arms
by Guest Writer
David "Stormtrooper" Tessier
Introduction
Are you
ready for another WW II First Person Shooter (FPS)? What makes
this one different than all the others out there? Let's take
a look under the hood of BiA and see.
The first
big difference is that BiA is also a squad tactical shooter.
At various points in the game you control one and sometimes
two fire teams or one fire team and armor support. Some games
give you a bunch of AI and maybe it's just easier to leave
them at home. Not in BiA, you had better bring your brothers
with you or you're in a world of hurt. These AI actually help
you.
If you're looking for a game
where you can shoot from the hip or bunny hop this is not
for you. Utilizing cover and taking well-aimed shots (use
the iron sights) at the enemy will provide you greater success.
In other words don't run and gun, it will get you nowhere.
The game is also blessed with using the Unreal Tournament
engine, which works really well. Maybe we'll see some great
mods coming out soon.
Installation and Setup
BiA is a standard install as with
most games. Insert the DVD into the DVD player and follow
the on-screen instructions. DirectX 9.0c is available on the
DVD. However, after installation, I changed a few things in
the options menu and I had to restart the game! I did not
care for that. In most games the screen will just flicker
then send you back. Not here, you have to shut the game off
and restart in order to view new settings.
Graphics and Sound
The in-game
graphics in BiA are amazing. The terrain and vegetation was
very well done. The waving of the grass and trees as the wind
blows through them is a great feature. Background effects
are very nice. Off in the distance you'll see the flashes
and tracers of enemy anti-aircraft guns firing at allied aircraft
and hear the thunder of distant artillery. Very atmospheric.
I played
the game in 1024x 768 which worked really well for me. There
wasn't any frame lag and everything ran smoothly.
A few
notable exceptions to the otherwise excellent graphics. For
instance all the buildings had a blocky straight line look
to them. In some missions, your task is to destroy tanks with
a panzerfraust. When the tank explodes yellow blobs of fire
shoot out from different directions, which didn't look very
realistic. The muzzle flash on the heavy machine guns seemed
way over done. You're practically blinded and are forced to
fire short bursts just to see if you're hitting anyone.
The sound was quite good other
then the enemy machine guns that seemed like timed
3-second burst -stop- 3-second burst, like wav file of a broken
record. Gearbox actually went out to a firing range and recorded
many of the in-game weapons sounds. The whomp of grenades
and placed charges exploding had a real feeling to them that
I liked. You'll hear birds chirping and the rain falling in
a couple of maps. If you shoot an enemy soldier near water
listen closely and you'll hear the splash! However, some of
the characters kept repeating the same lines over and over
even in different chapters. Platoon Sergeant Mac kept saying,
"Here we go." OK, go Mac!

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