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Review: Brothers
in Arms
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Gameplay
Single Player Mode
You are
Sergeant Matt Baker, squad leader of 13 men of the 101st Airborne
Division "Screaming Eagles". I'm not sure why you
are never actually in charge of all 13 soldiers at the same
time other than the constraints of game play. BiA tries really
hard to involve you in the "feel" of war and I think
it excels in this. The sights, sounds, drama, the fun and
terror that you experience with your squad members draw you
closer into the game, as though you are there in D-Day France.
At the loading screens Matt Baker has some dialogue on how
he feels about his squad, the situation at the moment, or
the loss of a friend and this adds another element to the
immersion.
There
are no training missions in Brothers in Arms as in Medal of
Honor, Allied Assault or Call of Duty where you go through
weapons and movement exercises. Reading the manual to learn
all the keys is beneficial. Hints are provided in several
of the early missions in case you don't have them all memorized.
A hint box will pop up and tell you what key to press in order
to crouch, jump or pick up enemy weapons. Remember the F key
for weapons. Later on you'll need it, as there is no armory
to resupply yourself, although you can pick up ammo from discarded
weapons, or swap weapons if you want to have a carbine instead
of a Garand.
There
are many reasons why what you'll see in the single player
game will keep you playing until the end. At the beginning
of each mission you are all gathered around waiting for your
briefing. Usually one character (Hartsock, Desola, Leggett,
Allan or Garrett) is talking about what life was like back
home or what happened in the previous mission. Each time you
learn a little more about all of them. If you listen you almost
get to know them. Whether it is friendly banter or discord
you can't help but feel something for your fellow soldiers.
Some of the jokes were really not too bad.
If you're used to looking for
med packs forget it. No medics or packs in this game, so staying
behind cover and laying down suppressive fire is necessary
during maneuvers. Depending on the difficulty level you choose,
you are not necessarily going to be killed with a single enemy
round, but you had better be careful with your fragile body.
You've only got one and bullets will hurt. I actually loved
this feature; besides being realistic it stops you from those
suicidal runs you may have practiced in other games.
Occasionally
you will see some of your squad mates die in combat, then
they are back, none the worse for wear, in time for the next
mission. While this affected some of the realism, you really
do need their help, and I'm sure this was a tradeoff in the
game play decisions.
In some missions after you have completed your objectives
you'll see incoming gliders (better duck) as they come flying
in low and fast. Had me worried the first time one came in.
I spun around thinking there were more Germans coming at me.
Another time, I planted a charge at an anti-aircraft site,
and there was a dead German lying nearby. When the charge
blew, his body flew up and away from the gun. In other games
the soldier would just disappear. Seeing him blow-up added
realism in my opinion.
There was an issue with excessive
gun wobble in version 1.2 but this is almost eliminated with
patch 1.3. Now it's easier to get a hit and that's a good
thing. Also, in patch 1.2 a headshot would not kill the enemy
but with 1.3 a headshot takes them out. And it seemed like
I fired 8-9 body hits to get a kill in version 1.2 and now
it only takes 2-3. Still seems like too many!
Speaking of disappointments, the biggest
one I had with BiA was that the game seems on rails in some
areas. Meaning you're funneled into going a certain way or
ways, because you always have some choices obviously, in order
to be able execute a good flanking attack. But you're not
free to just roam around wherever you want to. For example,
you may come upon an open doorway, but you're not allowed
to walk through it! Out in the fields, you might want to jump
over a wall or a fallen tree that is blocking your path, only
to find that isn't gonna happen either. So you end up having
to go around them as scripted in the game. It's not noticeable
enough to kill all that great immersion that is going on,
but it is noticeable.
Squad members and enemy soldiers
react in Brothers in Arms more realistically then in previous
games. You will see or hear your squad mates moving to cover
or they will yell out that they cannot hit the enemy from
the area where you placed them. Pay attention to them, they're
not kidding around! Also, do not put them in areas without
any cover, or those annoying machine gun emplacements will
quickly kill all your buddies. A few times I restarted the
chapter just so I would have a full squad in order to be able
to finish the mission.
During
game play you will not be able to save the mission wherever
you want. Unfortunately you will have to complete the objective
or wait for a save point built into the game. To avoid frustration,
make sure you clear all distractions.
The game
is written almost like a book. Meaning there are chapters
for each of the different scenarios, 21 in all. Some of the
later chapters are actually totally scripted, and although
you can move around, fire your weapon, etc., you don't have
any influence on what is to be. It's a unique device and one
which I found to be quite effective. Many of the chapters
are taken from real engagements as described by the veterans
who were there. That includes descriptions of the fighting,
maps that were drawn in the field and showing where the opposing
forces were located and how the battle was fought. Impressive.
The weapons
you will use in BiA are the standard set of WW II pistols,
long arms, submachine guns, sniper rifles, grenades, anti-tank
weapons like the bazooka, and heavy machine guns. And while
you can quite often blow up enemy artillery pieces, you will
not be able to use them. Likewise, you won't be driving the
tanks or firing the main gun, although you can use the topside
.50 caliber machine gun.
After
a few missions you will be able to control an assault team
and a fire support team. They each have their own weapons
and use different tactics, so use them wisely. The tanks are
your greatest asset in the missions in which they appear.
You'll be fighting along side an M5A1 Stuart or an M4A1 Sherman.
Look after them, you never know when a German with a Panzerfraust
or an anti-tank gun is waiting around the corner. It's great
fun to be able to clamber aboard one of your tanks, direct
its movement and fire on the battlefield and fire that big
old .50 cal yourself. Sometimes a Thompson just doesn't cut
it, you know?
Did I mention the enemy has
tanks as well? Well, they do, and you had better be wary of
them. Sometimes you will be tasked with taking them out with
a bazooka, but choose your target angle wisely, that frontal
armor is tough! A really neat feature of the game is when
approaching an enemy tank from the rear, you can climb aboard
it and drop a grenade down the hatch. Works well if that slow
Sherman can't keep up with you.
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