|
Review
SWAT 4
by Guest Writer Chuck
"Magnum MGG" Ankenbauer

Introduction
The regular visitors to SimHQ are
a special breed of gamer in my opinion. We're hard-core, not
hard-core in the since that we play computer games more hours
per day then work and sleep combined, but that were different
from the casual gamer. The casual gamer wants quick and fun
game play action while we "hard-core" gamers want
our computer games to be as close in equipment, deployment,
and tactics as possible to the real world counter part. What
I learned preparing this review is that though we strive to
have as much realism as possible in our games, they're just
games and realism must be balanced with game play. In Irrational
Games newly released SWAT 4 computer game, that's just what
you get. You get a taste of just what a SWAT element does
in their real life jobs but at an extreme. It's to add the
needed game play elements mentioned earlier. I said to myself
a lot while playing through the single player campaign (three
times on three different difficulties), "Yep, that's
just how we do it", and also "If real world SWAT
was this hard, no one would do it."
Settings and Interface
SWAT 4 comes on two disks, each in
there own paper sleeve. Haven't these game companies learned
yet... if you require the CD in the drive to play, then at
least give us a nice protective plastic game case. The serial
key is also on one of the sleeves, yet again, this should
be on the hard case sleeve or printed in the annual cover.
Speaking of the manual, you get the typical 38 page manual
designed to fit in the box, but to Irrational Games credit,
it contains everything you need to know to play the game,
including a default key chart on the back page. SWAT 4, just
like its predecessor SWAT 3, is a very easy game to learn,
but difficult to master.
You get your typical screen resolutions
to pick from, 800x600 through 1600x1200, and four levels of
visuals from low to very high. You can reprogram your keyboard
commands and you get to pick between 4 types of in-game interface
control. One being the old SWAT 3 way, where you use a number
menu and sub-menu system, (which comes in handy when you use
a voice recognition program for added realism.) You also get
to pick between three similar graphic interface command systems.
Which is very well done, and easy to learn, and after just
a couple of missions it becomes second nature to use. I do
wish they had a "cancel" order. There were a few
times I accidentally ordered my element to do something stupid,
and wanted to cancel. You can give a different order to override
the old, but you better be fast at it.
The options are there also to adjust
three separate sound types: music, game, and voices. I played
once with music enabled just for this review, but I prefer
turning off music in all my games for added realism and it
helps to hear my fellow gamers on TeamSpeak.
Go
To Page 2
Click
here to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|