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Review: SWAT 4
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Audio and Graphics
The audio in the game is absolutely
fantastic. The background music is well done and changes with
the in-game situation. It's nice and slow when clearing, then
speeds up and gets intense when suspect contact is made. The
voice acting is pretty good, but I personally get tired of
the accent most of the officers seem to have. What they say,
when they say it, and what the subjects and hostages say are
downright realistic in police work and deserves the M rating
the game has. Phases like "get down before I put you
down" from the officers, "You f----- pigs"
from the subjects, and even "you b-----, you call this
a rescue" from the hostages add to the realism and chaos
of the game.
The background and environment graphics
are incredible. The places you will visit in the game range
from a roach infested hotel, to a heavy guarded jewelry warehouse.
The lighting and shadows are nicely done, and just the right
amount of clutter in most locations. One mission has all those
pretty stars that glow in the dark that most kids have in
there bedrooms, and it looked pretty cool in the dark, till
I took a bullet while checking them out. It wasn't pretty
anymore. You'll see flies and roaches along with pretty balloons
that just begged to take a round, for the good of a weapons
check.
The levels / maps are pretty well
done and laid out. There are 13 single player maps along with
a few extras for multiplayer mode. Most of the maps give you
an option, picked during the excellent briefing and prep screens,
of two separate entry locations. A few of the missions have
nice little introduction scenes that happen while your getting
ready to take control of your character. For example, the
last man getting out of the helicopter on the roof, the SWAT
van pulling off a steel bar security door, or the last man
climbing over the ledge the element just climbed. These add
a very nice touch.
The officers, suspects and hostages
character models rendered in the game serve their purpose
but are not as crisp or clean as the environmental
graphics. I don't know if it's because I just finished playing
Half-Life 2 and Doom 3 before this game was
released, but the character models look a little dated. You
still see the proper weapons, with the proper hand placements,
like the fingers out of the trigger well when moving. You
still see what equipment your team has like flash bangs, CS
grenades, and rubber ball grenades on their belts, which is
nice quick reference when deciding how to clear the next room.
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