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Review: SWAT 4
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Conclusion
Irrational Games did a fantastic job
balancing game play with real world SWAT action in making
SWAT 4. The single player is well done and fun, but can be
frustrating because of the strict use of force policy or by
having to hunt around the map for a hostage you didn't find
yet, or a subject you missed.
The multiplayer especially
the cooperative play is the BOMB. Very well done and
some of the most fun I've had with my gaming group. Of course
with a game like SWAT 4 you need a dedicated, disciplined
gaming group. When trying to co-op with strangers there's
always one or two that just don't get the concept and usually
ruin it for all.
Replay value is good. There are plenty
of options but no matter how many times you play the same
maps with just different locations you still clear it the
same way. This can become a problem after extensive time with
it. Let's hope the gaming community will be able to keep the
SWAT 4 fires burning with new maps and mods.
Please understand that we seek realism
in our games, and though SWAT 4 delivers on the weapons and
tactic parts, this is still just a game. When your character
goes down you yell, "What the hell?" then click
restart. Real officers go through a lot of what you see here
in this excellent game. Of course it's exaggerated for game
play, but if they go down they don't hit restart. What SWAT
4 does best for law enforcement in my opinion
it shows you, the gamer, how much restraint is needed in this
line of work and how quickly you have to make a life or death
decision. I hope you get the game and enjoy it as much as
I have... and still do.
Just keep in the back of your mind
that, as of this writing, 37 police officers have been killed
in the United States this year. You can check out their stories
here.
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System Specs
- Dell
XPS / Generation 4
- Pentium
P4 - 3.75GHz HT
- 2GB
DDR2 RAM
- Radeon
850 XT - 245MB Video RAM
- SoundBlaster
Audity XZ
- Cable
Broadband (4000 down, 300 up)
- Windows
XP Professional with SP2
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