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Feature: Using Real World Tactics
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Part 2:
Squad / Team Level Military Tactics
Whether
you're playing the most realistic military shooters, like
America's Army and Ghost Recon, or the latest Run and Gun
like Joint Operations or Battlefield 2, the team with the
best tactics, along with the best skills will usually win.
Here are just some basic tactics to know and use. Working
as a team, even in a run and gun, will reward your team with
more wins and less failures. More guns downrange working together
will almost always beat a single gun - no matter how good
that gamer is.
Communications
The key
to good teamwork is communications. You can use the in game
comms if you wish, but the best way I have found to communicate
with my comrades in arms is via a team speak server or similar
program.
You need
some discipline when using the communications server. If everyone
is talking at once, then no one can hear orders. The squad
leader (or team leader) is the one who should do most of the
talking. The soldier should be listening and carrying out
orders. You should only be reporting mission critical information
back to the leader, or calling out enemies you spot or are
engaging. (While alive only, once dead it's called ghosting,
and not proper.)
Planning
Either
before your team joins the game or while your picking servers,
sides or teams, or waiting for a game to load or start, discuss
a plan. Once again the guy who has either been picked as the
leader or the guy randomly assigned as the leader should get
to select the plan. If it's an objective, assign teams or
members to move out as a unit. If you want to keep it as real
as possible, then the best way to organize teamwork is by
assigning members to teams. The leader would be the squad
leader, and then you can have 2 to 4 separate teams, usually
referred to as Alpha team, Bravo team, Charlie team, and Delta
team. You could also have a sniper team which I like to call
Sierra team. A sniper team consists of a sniper and a spotter.
Your teams should ALWAYS stay together, never separate; they
need to operate as a unit. You might say something like, "Alpha
team approach objective from the south, Bravo team move out
to the right and flank objective." Whatever the plan,
have one, share it, and keep it simple stupid, KISS. No need
to have a detailed plan because most of the time things don't
work out as planned and there's a need to be flexible. That's
where your leadership skills come in. When a plan starts to
fall apart, change it even if you have to retreat, go defensive,
and then form a new plan for the objective.
A little
side note: even if you're not playing with a group that you
know, or have contact with, no one should ever be alone. If
you see another player running off on his own then team up
with him. No solider should ever die alone.
Also,
if you're planning a game with a mission goal, never forget
the goal. To play the game the way it was designed, you and
your teammates should strive to reach the assigned goals.
So many times I've heard and seen gamers tell everyone to
stay away from the mission so they could get more kills If
that's want you want, then I would suggest another game or
maybe a single player game for you.
Equipment
Know
your equipment and how to properly deploy it. If it's your
assigned primary weapon like the M16, M14, G36, or AK47, know
how the weapon fires, how it recoils, what modes of fire it
has, and what type of sites you have, (iron sights, red dot,
or other.) You don't want to waste ammo so you should strive
to control your burst. If you're a sniper, or laying in ambush
over a nice big area target, then maybe a single shot will
work best for you. Remember one shot, one kill, (usually only
in the head in computer games, otherwise it may take a couple
of shots). If you're on a suppression team then automatic
should be your mode of fire. You want to keep rounds going
downrange, to keep the bad guys ducking for cover. If you're
on regular patrol, or walking through the streets, mountains,
or jungles then a three round burst should be the rate of
fire choice. You get more control on automatic, and get more
rounds at the target then with just the single round of a
sniper. A little gaming note: if you have a slow connection
to the Internet then automatic or at minimum, three round
burst should be used. Because of the nature of pings and lag,
if you shoot one round at a target, that target may not be
there by the time the other player or host server gets the
round projection.
Also
know how to use your alternative weapons. In some games you
may have a pistol as a sidearm; most that I play give you
access to grenades. A fragmentation grenade is a killer, when
it explodes friends and foes within a certain radius will
be killed or seriously wounded. Know the range of the grenade
blast and warn your teammates that a frag is going out, so
they don't decide at the same time to run into the blast radius.
A flash bang is used to stun people in a room or closed in
area and once thrown your team can enter to clear a room or
to engage bad guys. A smoke grenade is used to provide concealment
for your team to move to a new location. It is especially
useful when you and your team need to cross a danger area
like an open area. Toss a couple of smokes, wait about 20
to 30 seconds, and then move from point A to point B. Just
remember to keep close to your team mates for proper support
and engagements, but not too close that one fragmentation
grenade is going to wipe out the whole team.
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