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Feature: America's Army: Past, Present,
and Future Back To Page 1 
The Present
On October
15th, 2005 the latest edition of America's Army: Special Forces
was released. Titled America's Army: Special Forces (Direct
Action) v2.5.0, this update added two maps to the game. The
first called SF Extraction, which has both teams trying to
locate and retrieve a suitcase with valuable information on
a terrorist cell. Players are able to play as either the US
Special Forces or the unidentified "Indigenous Forces."
SF Extraction's spawn and retraction points are created randomly
to keep it fresh and mixed up a little.
The second
map, SF Dockside, is a smaller tournament map set in a supply
harbor during the night. It puts two teams of US Special Forces
soldiers against each other in a race to find and hold two
cargo containers full of biological weapons. Like in Extraction,
Dockside's spawn and container points are randomly generated.
The
new update also features a new training mission which sports
tactics from the Army's MOUT program. Titled Shoot House,
it allows the player to enter a 10-room house full of randomly
generated targets which they must shoot when they pop-up.
The level is timed and scored for each weapon, with results
being recorded on your profile.
Since
the game has been out for almost four years now, most gamers
know about it and either like it or don't. That makes this
"review" a little difficult because it really depends
on what you're looking for in a squad tactical shooter. If
you're looking for a single player game or a run-and-gun type
game, then America's Army is probably not for you. If you
prefer to play online with real people as a team with proper
military tactics and strategies, then America's Army might
be what you're looking for.
But for
the cost of this game, as long as you have a broadband connection,
then it would be ridiculous not to try it out. I hear from
both sides of the opinion all the time, some complain that
it's too hard and too slow, and they don't like having to
"train" just to play a computer game. While others,
like myself, love the fact that you have to complete training
levels to get certain weapons and positions, and love the
fact that the team that usually wins is the ones that play
the way the game was designed, as a team. Now occasionally
that's not true, once in a while regular gamers get discouraged
when an honor 80 plus comes in on the game server, knows and
plays the map so well that as soon as the game starts, he
goes running off on his own, and usually dominates. This is
great for him but it defeats the purpose of the game and the
purpose of belonging to a gaming group that strive to play
as a team. So you can have a great game or you can leave with
the feeling that it was all a waste of time especially
when the game play is ruined by these "Rambo" type
players.
Like
I mentioned earlier, I like the way the training is set up
for America's Army. You have to earn positions. You have to
earn the right to a weapon, and you have to earn the right
to wear the "Green Beret". All your stats are tracked
through the America's Army authentication servers. This tracks
the training you have done, and tracks your honor points earned
and lost during game play.
There
is no single player, minus the training missions, so there
is no idiot AI to deal with. After you create your profile,
and go through the basic training, which is the obstacle course,
qualification with your M16A2 rifle, other US weapons familiarization,
and then the MOUT training, you're off to join one of the
many online servers.
When
on an honor server, how you progress or regress
is tracked. How many enemy kills you get, how many objectives
you get, and how many of your team members live when you're
the leader, all adds honor points to your score. Also, if
you team kill, or injure members of your team you are hit
with a major point penalty, and if this is done within the
first 15 seconds or so, you'll find yourself booted from the
server sitting in a cell at Ft. Leavenworth.
For a
new gamer to America's Army this seems to be a major problem
when starting out and can chase players away from the game.
I know, I got booted at least once a night when I first started,
but if you stick with it, you eventually learn how to tell
the good guys from the bad, and it gets better. I didn't like
these "honor points" at first, but then I got addicted
to them. I just had to keep playing till I got up to one more
level. I have been playing the same "character"
since release, I play an average of 4 hours of America's Army
a week, and I'm only at honor 40. I know gamers who play 4
hours a night, every night, and are honor 80 plus with their
third or fourth character. These are the ones that usually
dominate and sometimes ruin the games for us regular players.
They go out and kill all the enemies before you even get to
the objective you're suppose to defend. This is a problem
that needs to be addressed either in the game, or with the
server administrator(s).
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