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Feature: America's Army: Past, Present,
and Future Back To Page 2 
Another
thing about America's Army. You are always the good
guy(s), no matter what side you are on. And you always
see the enemy as, well
the enemy.
Later
in the game more training opens up and with success come more
weapons. First is the sniper qualifications. That is hard
to get. It's followed by airborne training, with airborne
missions opening up for you. Then the medic training, which
gives you the chance to select playing a medic in game, and
getting points for "healing" fellow soldiers. Finally
comes the Special Forces training. After completing the training
including a difficult and time-consuming escape and
evasion test Special Forces positions make available
new maps. Of course you also have to be an honor 15 (or above)
to be SF. As an SF soldier you could customize your own weapon
(SOPMOD M4 Carbine) with a lot of real world extras like special
sights, attachments and silencers.
The game
HUD is laid out well with all the information you need. You
have a compass up top which shows direction, objective waypoints,
leaders, and location of the medics. On the top right it tells
you your current location on the map, and what your rank is
and what fire team you're assigned to. The objectives are
just below. And your weapon, ammo count, and grenade count
is displayed at the bottom of the screen.
A hidden
treasure in the game, that most players are aware of but many
new players don't know about, is the communications menu.
You can set key binds for radio traffic, whisper, yell, and
hand signals. Then when needed you hit your commo key and
send out commands like "cover me", "enemy spotted",
"enemy down", and many more. Of course if you're
playing with a clan or gaming group then a communications
program like Teamspeak
is better then fumbling with the comms keystrokes. The
communications menu is a nice feature if you can't
or won't use team speak.
One of
my favorite parts of the game is how leadership and fire teams
work. If you're not the man in charge, then you're assigned
to a fire team. Usually A, B, C, or D. Within those fire teams
is a leader. So the fire team leaders take their general directions/orders
from the squad leader, and members of the fire team take their
orders from the fire team leader. The fire teams are the ones
that work as a team, and if you stay close to your fire team
leader you fire better and more stable then if away and on
your own.
So, the
squad leader will usually develop the plan and order the fire
teams to implement it. It could be something like "Alpha
team, move to objective B towards the North, Bravo team, move
East then North to flank the objective, Charlie team (the
sniper team or support team), go high ground for cover".
The fire
teams move out towards their objectives with the fire team
leaders reporting status and contacts. If one team makes contact
or gets ambushed on the way to the objective, the squad leader
should adapt and overcome, by changing fire team orders. The
possibilities of real world small team tactics are unlimited.
If you find the right group to play with, then practice and
learn, you'll end up loving this game.
Unfortunately,
if you have a single player mindset and join a random server,
you may still have fun but your missing out on the best part
of this game. And you're missing out on the goals of the game
design as well.
When
you're a member of a fire team, you play the role you're assigned.
You could be the team leader or a M249 SAW gunner. You could
be a grenadier with your M203 (40mm grenades) or a simple
but valuable rifleman. Each weapon fires and handles differently
and proper reloading procedures including weapon jams are
modeled. So, if you're assigned to suppress an enemy location
or choke point, then you need to know how to handle the M249
SAW machine gun for proper suppressive fire (3 to 5 second
bursts) if you're assigned to suppress or clear windows, you
need to know how to fire the M203 grenade through the window.
The rifleman is usually supporting or watching the flanks
of the specialty with his trusting M16A2.
You also
get a number of military toys to deploy. You have the typical
fragmentation grenade which has a 5 second throw fuse. You
can cook it off for a really good timed kill but be careful.
If you get shot and drop it at your feet, you may just take
out your whole team. You also have smoke to conceal your movements
and flash bangs which come in handy when trying to clear out
rooms. You also have explosive cord for blowing in doors.
The explosive cord was introduced just a couple of updates
ago.
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