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Feature: America's Army: Past, Present,
and Future Back To Page 3 
America's
Army simulates a small squad in today's type of small unit
warfare. The missions vary in many ways with many objectives.
In some you simply have to make it from point A to point B,
while others you have to infiltrate a compound to retrieve
data from a computer. Or rescue a POW. In later missions you
have multiple objectives. For example, one of them being to
make contact with an informant, then your objective changes
to locating a briefcase, then finally culminates in getting
away to a certain point with the brief case. All along, the
other team is usually tasked to stop you, or protect the vital
information. There are so many missions and maps that you
can't get bored with this game once you're into it. Updates
arrive about every six months.
The downside
of America's Army really isn't the fault of the game, but
more the fault of human behavior. As I mentioned earlier,
since there's no AI characters and everyone you work with
or do battle with is a human, humans can ruin this
game more than bugs or in game problems. Sure, the programmers
need to find a way to stop some of these exploits, but humans
will always find a way to cheat the system and ruin the game
play. America's Army is protected by Punkbuster technology.
It works well, but humans are always one step ahead so Punkbuster
needs updating almost every few days of play. Like I said,
you have the "Rambo" type of player that is just
so good that he doesn't want to work as a team player,
or go for an objective. He wants to virtually hunt
then kill the enemy. Then you have gamers who know
the map too well. They know the spawn points of the enemy
and they enter the game by throwing fragmentation grenades
or shooting M203 rounds to the known enemy spawn points (or
the known choke areas).
The newer
maps/missions have addressed this problem somewhat by adding
random spawn points. But sometimes the spawn points are so
randomly close to each other that an engagement begins within
10 seconds of the game's start. That does not give a team
the time to develop or start a tactical plan. I would love
to see more open, larger maps, with many avenues of approach
to an objective. This would give the assault team more options
for proper military tactics, and force the defense team to
actually defend the objective instead of going out on there
hunt. Remember, on most missions you're not supposed to know
what direction the enemy is coming from but you do
and naturally you play to that advantage.
I also
have a problem with the suppressive fire. The game supposedly
models that if you've taken fire near your location. Your
ability to stabilize and return fire is reduced. However,
many times I will see an enemy in the open and will engage
with suppressive fire with my M249 SAW. I watch them stop,
turn, and shoot me dead. Suppressive fire needs to be addressed
a little more in the next major update or upgrade.
Two new
features in the latest version are long overdue. A server
administrator can make certain players "player admins".
These guys can bring up the server information and settings
with the "F12" key. They can then change the rules,
server settings, kick or ban players. They can also change
the maps and number of games in a round. They can instant
message other players in the game. I use this to tell the
"Rambos" to play the game as a team or leave.
They usually comply... or they get booted off the server.
It's a fantastic tool as long as it's not abused by the player
or admin(s).
The second
feature is the new tournament mode. You put the server in
tournament mode using the "F12" key, then select
your maps and number of games per round. Then two clans or
gaming groups can join each side with there own password.
The game starts with a 60 second "free tour" of
the map, so your team can do it's planning, again usually
over Teamspeak comms. Once the free tour is over, the match
starts. It changes sides automatically, and then outputs a
log of the tournament results. An incredible tool for clans
and competing groups.
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