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Review: Rainbow Six: Lockdown
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Single Player
Well the first thing you should always
do, game play wise, with any new game is check out the tutorials.
Well the only tutorial in Lockdown is one map with a nicely
laid out gun range. You can then try any and all guns that
are included. This is a lot by the way. By rough estimates
you have about 12 assault rifles, 10 sub machine-guns, 4 heavy
machine guns, and 6 shotguns. You also have pistols (about
6 of them) and machine pistols (about 4 of them), and 2 secondary
shotguns. And to add to that you have a couple of weapons
exclusive just for online play. You also have attachments
for most of these weapons like scopes, high cap mags, and
suppressors.
To be honest with you, I like that there's tons of weapons
too choose from, but for the most part each one fires about
the same for its class of weapon. Sure there's a big difference
between an assault rifle, a shotgun, and a machine gun. But
within the same class of weapons there really isn't that much
difference that I could tell.
Don't forget you also get some nice toys to play with as a
member of Team Rainbow. You get your typical flash bangs and
grenades, along with some breaching C4, but your team also
gets a hammer for smashing down doors, or a shotgun made for
taking doors down by the hinges. Both cool to see in action,
in game, (and in real life I might add.)
After all that extensive training,
you're ready for the campaign. In game, you are Domingo "Ding"
Chavez, one of the stars in Tom Clancy's books, movies, and
the computer game series. (Isn't it way past due for Ding
to retire already?). You are the leader of six; you have three
others with you. Who they are is chosen for you at the start
of each mission, but it's not the same three all game long.
This will come in handy; in most missions you can lose all
your teammates and complete the mission, because you, Ding,
know it all, and have all their skills too. Those damn terrorist
are at it again, they stole some virus called "Legion",
and have made it into a weapon. You and your team are sent
in to kill the terrorist and get that stuff back. The campaign
is 16 missions long, once you complete a level, that map is
opened up for you in other single player modes. Each mission
has a number of sub-levels. You and your team have to complete
a sub-level from start to finish making it to an exit point,
where the next sub-level loads. Do
this about 3 to 5 times per mission and you'll finally complete
a mission. The maps and levels are beautiful and well made,
and vary in different locations, but the game is geared for
you to follow a single path, a path of death and destruction,
because within each level there appears to be hundreds (a
figure of speech) of terrorist, and only very occasionally
is there a civilian or two, besides the hostages you might
have to rescue. There are so many bad guys in this game that
I have had to force myself to go into single shot mode to
conserve ammo, since my squad mates are not much of a help
(explained later in this review).
The locations for the single player
are plenty and different from one another. You'll start in
South Africa, inserted by helicopter on the parking garage
rooftop; yes this is the demo mission. You'll go through the
garage, and then through some buildings, a courtyard, then
more buildings reaching a bank. Then you'll visit other exotic
locations, and kill more bad guys, like Algeria, a desert
village, Amsterdam, Catacombs, caves, tunnels, buildings,
towns, and a hospital. You'll crash the NATO summit too. You
get the picture, a lot of locations, a lot of maps, all different
in their own rights, but unfortunate the paths are all one
way. From point A to point B. You'll have to clear rooms and
buildings, you'll have to clear tunnels and underground fortresses,
and you'll even get some fresh air with some more open desert
town type maps. Red Storm/Ubisoft gets a plus for the choices
of locations, the difference between those locations, and
the overall look and feel of each location. You'll continue
through the campaign, what is lost from the series is the
planning phases of the game, since it's so one way, you don't
need to plan, you can't pick how you would do it, you have
to follow the gantlet.
You do get to equipment your team
as you see fit. Select a character and a screen will bring
up their stats, uniforms and equipment and even tell you a
little about them. You can then change any or all that you
want from that screen, another nice layout done by the developers.
Once you've unlocked a map you can
decide to have some fun. You can do a terrorist hunt, where
you move through a level and wipe out all the bad guys. Which
is pretty much what you do 80% of the time in the campaign.
You can do a reverse terrorist hunt,
that is where they hunt you, or you can lone wolf each mission,
which is what I'd prefer to do in the campaign, more on that
later.
As with past Rainbow Six games, with
all the extra types of play in single player, all the maps
and locations, after finishing the campaign you have plenty
of replay value if you want it.
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