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Preview
March 13, 2006
Ghost Recon Advanced Warfighter for
the Xbox 360
Fran provides his first impressions
of the just released console version. But is it a sim?
by Guest Writer Fran Mulhern
Introduction
Now,
I know that SimHQ'ers generally do not hold first person shooters
on consoles in high esteem with good reason. As a rule, FPS
titles on consoles have usually failed to deliver the same
kind of engaging experience you can get on a PC. In addition,
the multiplay aspect of them has been somewhat lacking, when
compared to the multiplay capabilities of the PC.
Could
Ubisoft's new addition to the Ghost Recon franchise change
all that? As ever, SimHQ'ers will make up their own minds,
but based on what I've seen so far there is absolutely no
reason to think of Ghost Recon
Advanced Warfighter (let's just call it "GRAW"
for short) is just another dumbed-down first person shooter.
Let's take a look inside.
Installation
We always ask on a new sim if installation
was easy, difficult, or whatever. You will not find an easier
installation than this one. Can you turn your TV and Xbox
360 on? Can you open the front tray and insert a disk? If
so, then you are good to go no other installation required.
Simple, eh?
Background
Like all good first person shooters,
GRAW has a story to tell. Fortunately, we're now moving away
from the "terrorist" theme of so many other first
person shooters, which I personally feel is getting a bit
old. In GRAW, the year is 2013 and there's just been a military
coup in Mexico. As leader of the Ghosts, a crack team of U.S.
soldiers equipped with the very latest in infantry technology,
your task is to lead your team at the tip of the U.S. ground
forces' spear. You will conduct rescues of VIPs. You will
covertly insert and destroy fixed and mobile air defense artillery.
You will help sabotage heavy equipment to ensure it doesn't
get used against your brothers and sisters in the regularly
infantry.
That's basically it. It sounds like
a decent movie setting, right? How about "Four Men and
a Drone"? Moving swiftly onward...
Single Player
In
single player mode, you will stick to the storyline. Starting
on a mission to rescue a U.S. Operative who is pinned down,
you will then be pulled away at the end of this mission to
go help save the Mexican President who has been caught up
in the military coup. From there you'll become more and more
involved in the war against the military junta.
You can select either first or third
person point-of-view.
The commands you can issue to your
fireteam are basic a point and move type system. You
can also switch them from recon (fire only when fired upon)
to assault (fire at everything that moves and looks like it
might be the enemy!) mode. Admittedly, the command system
isn't as strong as it will be on the PC version of the title
when it ships in a few months, For example, you can't split
up your team other than sending them left while you go right.
But at its most basic, the command system works fine.
At various points you can choose your
own loadout, and you can switch some of your teammates, but
it has to be specialism for specialism a rifleman for
a rifleman. You can also "heal" them if they are
injured but, annoyingly, they will not do the same for you
(or maybe my team just does not like me).
You will also usually have access
to a scout drone which will fly where commanded and provide
you with a bird's eye view of sections of the battlefield.
Either you can command this using the same "point and
click" system as for your squad, or you can command it
via the tactical map. In other words, you can always have
it scouting ahead of you so that you always know where the
bad guys are. You'll then see the enemy appear on your HUD
and you can decide how and when to deal with them.
In addition, you will sometimes have
access to other assets Apaches or Bradleys, for example
and these are commanded in a similar way. Personally,
I hate the way the Apache hovers wherever you tell
it to. "Go hover over that fixed AAA emplacement and
wait there until I tell you to move". "Yes sir!"
I think not.
Overall though, there is enough variety
in the missions (and the storyline is surprisingly good) to
keep you engaged. I've been tiring of single player in games
for a while, but GRAW's single player is just what I have
been looking for.
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