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Preview: Ghost Recon Advanced Warfighter
for the Xbox 360
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Multiplayer
Multiplayer can be any of the following:
- Xbox Live - you will need a Gold
membership
- Several Xbox 360s connected locally
- Split screen
Unless you have a large TV screen,
I would not recommend split screen.
In addition, there are various mission
types. Firstly, there is an exclusive online campaign. Exclusive
in the sense that it's not the same missions as the single
player campaign which may be played cooperatively.
Apart from this, games are broken
down into three types:
- Elimination - kill every enemy
on the map
- Territory - "win and defend"
territory from the other side
- Objective - compete against the
other side to complete certain objectives
Each can be played cooperatively against
the computer, on a team-based basis, or solo against all the
other human players.
Personally, I am only interested in
cooperatively play, and that is what I'll focus on in this
article. Likewise, I will be focusing on playing via Xbox
Live, and will be assuming you have a headset and are able
to talk to your teammates. Lastly, I will be assuming that
we are talking about co-op with other SimHQ'ers, or at least
with people you already know and who you have added to your
friends list.
Co-op multiplay supports up to 16
players.
Here's
the deal if you're hosting. Once everyone is online, start
the multiplay server. This can be either public (anyone can
join) or private (the players need to be invited by you or
another player). So far, I have only really used a private
set up, so that is what I am discussing. Simply go to your
friends list and invite them to join you. They will accept
and enter the server. That includes the voice comms for the
server. No messing around with 3rd party voice comms apps
like on the PC.
The host then decides the mission
parameters. Will it be co-op against the computer or split
into teams against each other? Which map to use (you've got
around a half-dozen to choose from). Then everyone presses
the blue button to signify "ready", and away you
go. If you are playing together then you will stay in the
same voice comms "room", but if you have split into
teams against each other then you will be sorted to separate
voice comms room channels.
Say what you want about consoles,
but the Xbox 360 connections in multiplayer leave PCs back
in the Stone Age.
Graphics
One word: stunning. Click
here for the official site's screenshots.
I understand there is a way
to take screenshots on the Xbox 360, but I have not bothered
to check yet I have been too busy playing! In any event,
there is no messing around with graphics settings here (other
than brightness and contrast). WYSIWYG. If you have a HDTV
(which I do not, but may have in a few weeks if this game
keeps whispering to me to purchase one) then the picture will
look sharper, but even on my "normal" low definition
television it looks great. The lighting especially looks amazing.
The sunsets are gorgeous, the explosions look like video footage.
To get a more accurate idea, check out some of the gameplay
trailers here
at Gamespot.
Sound
Perhaps not as good as the graphics,
but then, when is it ever? In any event, the sound is adequate
and will depend on your home sound set up. I am using
my built in TV speakers, but I understand from those with
more expensive set ups that they are very happy with how it
is sounds on their more elaborate systems. Even on my basic
system, though, it's more than adequate to help maintain that
"suspension of disbelief".
Physics
I am reasonably sure bullet ballistics
is modelled. There have been numerous occasions when I've
had a rifle crosshair (including the sniper rifles) centered
on a bad guy's head or chest and missed. I think
you need to take into account the distances to make accurate
shots.
AI
It's probably just me, but the AI
seems stronger in single player than in multiplayer, and stronger
in some multiplayer maps than in others. In the map "Nowhere"
for example, it is a bit like a scene from one of the Living
Dead movies. The enemy is walking slowly towards you and your
team-popping round after round off. However, that could just
be the design of the map, with one main road down to your
position. In other maps, they are tough: they will look to
out flank you, they will support each other, and they will
get you unless you're careful and working as a team.
The AI seems a bit harder in single
player or maybe I am just not as tough when my mates
are not with me!
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