Review: Rainbow Six: Vegas (PC Version)
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That’s not all folks. Rainbow Six: Vegas implements some of
the best dang rope action ever in a PC game. You see a rope, you can order your
team to fast rope down, and / or do it yourself. You can order your team to hook
up for a fast rope and then you hook up, and give the order for the team to
fast rope down together, right in the middle of some of the best dang gunfights
ever. Fast roping is one thing, but it doesn’t stop there. Repelling is modeled
the same way. Order the team to hook up, you do the same, then order them to
move down. Get to a window, you have two options. Hit your invert key, flips
you face down, pulls out your pistol and tag a couple of terrorist from outside
the window. Or you can order the team, and you, to breach by kicking out and
busting into the window, again usually into one heck of a firefight. I love how
this has all been modeled and portrayed in game. A big plus for Vegas on this
fun action.

OK, something I’m not too happy about but I guess it's better
than "health kits". If one of your teammates goes down, you have a certain amount of time to get
to him and "heal" him. If a teammate bleeds out and dies, or dies from a direct
shot like in the head, the game is over and you have to load the last check
point. Yes, that’s how this save system works — a "console type" auto save point with
a PC! We should have the ability to save whenever. You can also order your other
teammate to heal a buddy with a push of a key stroke.

That’s not too bad, I
guess, but I don’t like that when you take hits your vision gets blurry, and
all you simply have to do is get back and you’ll auto recover.

I personally
would have preferred fewer bad guys with a "one or two shot and your dead" death
model.. It seems like there are thousands of terrorists in Rainbow Six: Vegas. The terrorist's recruiter should have received a huge bonus for all of his hard work.
The friendly and enemy AI in Rainbow Six: Vegas is vastly improved
and a lot tougher than the AI in anything else I’ve played. They will flank you, they
will wait for your reload and charge, they will throw smoke to conceal
themselves, they will call for help, and that help comes in huge numbers. They
will use proper cover, and will talk with each other on what to do. They can
blind fire just like you can, and they will bang or 'nade you in a heartbeat.
Some of the best enemy AI in PC gaming. I said some of the best. It’s still not
perfect, but a far cry from what the AI was like in Lockdown. Your teammates
have also received some training. Most of the time they do the right thing like take
proper cover and return fire, but again, it isn’t perfect. I’ve seen a
couple of incidences — but not many — of facing walls or guarding an already cleared
area.

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