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NASCAR Racing
2003 Season
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Déjà vu all over again?
So why consider 2003 if youre
happily lapping along with the 2002 version? So how much different
is NASCAR Racing 2003 Season over its predecessor? If
you already have 2002, should you spring for the latest version?
Besides the new "smart"
opponents mentioned earlier, the physics engine, graphics
enhancements and a rework of the track surfaces are the main
reasons to buy 2003 if you already own 2002.
Papyrus has rebuilt the physics engine
with the help of Goodyear and Jasper Motorsports. While the
additional setup features are great, the real difference in
the two versions is most apparent on the track. As good as
2002 is, 2003 is that much better. But if you stay in arcade
mode or only occasionally play it, you may never see the difference
or at best itll seem a nominal difference.
Try running a few laps at Daytona
in one of the night races in the 2002 and then the 2003 version
with the same settings and options. Youll realize the
difference in the two versions very quickly. Sure 2002 is
great, but there is a certain new feel of predictability in
2003 as to how the car moves around on the track surface and
how the loading in the turns affects the cars balance
and stability. The physics are better presented in 2003. This
also curiously makes 2003 seem easier to drive
because its closer to the real world feel. Its
a tactile experience and difficult to isolate but its
definitely there. When you get "tapped" or do some
"rubbin", you don't automatically go flying off
into the infield. There is a definite opportunity to react
to save the car. Overcorrect and bad things will happen, just
as in the real world. If you get airborne you'll feel the
air lifting you up-and-over. Amazing.
Enhancement
to the graphics haven't just added eye candy, they've affected
the racing. While there is a gorgeous sky heading into turn
1 in 2002s Daytona Night racing, you get an environmental
impact with 2003. The glare as you drop down into turn 1 can
be so blinding that you have a complete white out condition.
This makes you use the tracks lane markers as your guide for
turning into the turn. In a recent practice session another
guy and I both made for the turn but by using the marker I
was able to out brake him and pull ahead through the turn.
He almost lost it to the outside retaining wall due to the
glare. Run the same race a second time and youll see
things change again with the sun not as intense. The conditions
are also very different from an early practice session to
the race because of the change in the track and ambient temperature.
Two weeks ago when someone lost an
engine in front of me, I got the oil residue on the windshield.
Not covered, just splotches. Another time I nailed somebody
when they rolled down the banking in front of me. It naturally
bent the front-end sheet metal badly but it dumped oil all
over the windshield to a much different degree than I saw
from the lost engine episode earlier.
I
heard an interview with a driver a few years ago where he
assured the interviewer that if forced onto the inside yellow
line, you could derive a temporary burst of speed from moving
over its slick surface. I found it at a Daytona race
about a month ago. Two of us were fighting for position and
kept swapping positions back and forth for several laps. We
were running very clean passes on each other and having a
great time. When going into turn 1, he was high and I was
low. He was a half-car ahead. I got the left side of the car
on the yellow from him moving down to avoid a spinning car
against the outside retaining wall. Soon as I got on the yellow
line, the revs kicked-up and as I moved back off the line
the higher revs shot me ahead. He never let up and I passed
him deep into 1. Ive been able to recreate it again
in 2003, but have been unable to in 2002.
These scenarios are all a part of
NASCAR Racing 2003 Season.
Papyrus has lots of nice touches throughout
the sim. Having a different guest voice for each tracks
gentlemen, start your engines! provides a great
effect that adds depth to the sim without detracting from
the seriousness of the racing. My favorite is the guest starter
that hollers, Is this thang on? after a couple
of microphone taps. Hilarious.
If youre an occasional racer,
and like the indestructible option, the sim can
be set for the arcade mode in case the realism version is
more than you are interested in pursuing. If you do, you'll
miss much of this sims strength and charm.
If you have never bought any of the
Papyrus NASCAR Racing sims, do yourself a favor and go get
it. Even if you dont care for real life NASCAR stock
car racing youll enjoy and appreciate the excellence
Papyrus has built into this sim through their knowledge, but
also through their refinement of the series.
A Fond Farewell
Papyrus is winding-up their commitment
to the highly acclaimed racing series and moving onto other
projects. As of this writing, there is much speculation about
what those other projects may be. One thing is
certain; Papyrus is exiting NASCAR Racing with the audience
cheering. That might be the best time for them to go onto
other things, but it sure makes you wonder if they could have
added any more capability into a NASCAR Racing 2004
Season. With the demise of the series, is all that great
racing sim knowledge accumulated over the years destined to
be lost?
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