| F1 2002 Mods - Part
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Other mods
Other
mod development team projects to note include the "M3
Challenge" mod which is in many ways similar to the 360
Challenge, but using the BMW M3. They handle very differently
from any of the other cars and this mod is well worth close
examination especially if you love close racing or touring
car racing! It should be the first choice for the novice race
driver not used to handling a racecar at the ragged edge of
grip and oversteer. It has just enough power to provoke a
minor level of oversteer on perhaps 30% of the corners but
because you are going slower, in a heavier car, with a smaller
engine, it's much easier to drift through a corner and catch
it again ("loose" for you NASCAR guys)! Its physics
show you exactly what is happening with the car since you
have a softer suspension set-up than the GT cars. Bottom line
it's fun as heck for the novice and expert alike but
also a great way for the novice to learn to handle these cars
being simulated with such realistic handling.
Yet another
is the BPR 96 mod which replicates the 1996 season. Featuring
the Lotus Esprit V8 Turbo, the McLaren F-1 "road super
car" (not to be confused with their substantial Formula
1 projects) the Ferrari F-40, and Venturi. This particular
mod is ideal for people with lower spec computers as it was
actually created on and optimized for use on a 1GHz CPU with
a GeForce 2 video card. It works outstandingly and seeing
those cars blast around the tracks is truly a sight to behold!
One nice feature not seen in the other mods is the glowing
disc brakes, and blurry wheel rims when the car is at speed.
Again, if you have a old tired computer, this particular mod
is the one for you but even if you've got the latest and greatest
system, get this one anyway: It's free, it works as advertised,
it has great physics and visual car models. You'll find you
need to blip the throttle for downshifts though.
Although
many sims and games have featured skins made by fans the quality
of 4th party skins is nothing short of outstanding, equalled
only by the Strike Fighters community in flight sims. Another
issue that helps ensure the longevity of this group of mods
is the number of tracks is increasing with 72 tracks currently
available and many more in various stages of development.
Contrast that with most commercial sims today that usually
ship with 12 or less tracks, and that's something to consider.
What's next?
So you
might wonder where this all leaves us for the future. First,
there are a great number of mods in development which will
be for the soon to be released sequel to F1 2002 named EASports
F1 Challenge. It's developed by ISI and published by the big
guys at EA. It will feature a number of improvements that
will benefit these mod projects a lot. Not the least of which
is still better physics, significantly better multiplayer
experience because the code has been completely rewritten,
a much better damage model, better graphics and some other
details that will enable better implementation of historical
mods. For instance, dial gauges for the cockpit...something
that the current version doesn't support.
Mod projects
you can look forward to with the successor to the core sim
F1 2002, include (but most certainly aren't limited to: Historical
Touring Car Championship (those old UK amateur car races in
the 60's) , Classic Trans Am (monstrous V8 Fords, GM's and
Dodge Challengers, circa 1970), a sequel to GT Racing 2002,
the GTX5 (Capris, "Moby Dick" Porsche 935), and
for you Formula Fans, "F1 77" the 1977 season including
the JPS Lotus. There is also a couple of screens of classic
CAN-AM Thunder cars, like the M8 McLaren monster so maybe
a mod of that one will be forthcoming too. I hope so! With
72 tracks and many more are on the way, such as Australia's
Bathurst and a more detailed better version of the old Nurburgring
north track. Older tracks can be updated for F1 Challenge
with a new utility from the Racing Sim Developer's Group (RSDG).
Bottom
line...If you like racing, or racing games, or just like nice
cars, you simply can't go wrong with this one. Particularly
since the source game is now in most store "bargain bin's"
and these mods are not only free but getting quite popular.
Buy the game not only for Shumacher and Montoya but for all
the amazing mods that are already done and the ones in development.
No sim or mod is absolutely perfect but these come close.
Certainly closer than we consumers have a right to expect
from our fellow enthusiasts! In today's age when buggy sims
are being forced to be released before they are ready, this
whole community of mods makes for a breath of fresh air.

What do I need to get started?
Buy a
copy of EA's F1 2002. It's now available in bargain bins for
a really modest price, install it, configure the 3d settings,
create a driver, take an F1 for a spin 'round a track, then
you can look at installing GT Racing 2002.
At
SBDT...
- Download GT Racing 2002 (256MB)
and it's v1.2 patch (51MB). Look in the "GT Racing
2002 Forum", where you will see the pinned threads
at the top, "SBDT are very proud to announce GTR2002!!",
and in the first post you will see links for downloading.
It's a big file, so it's going to take a while. Also, some
of the links may not work as well as others. I think I got
mine from a FilePlanet link.
- Installation: follow "GT2002
Installation procedures" thread just underneath the
"proud announce" thread and follow to the letter.
If you have problems, post the problem in one of those threads
very quickly, with as much information as you can. You will
likely have an answer quite quickly! Be sure to turn "pitcrew"
to "low", as this seems to interfere with online
session crashes.
- Download: 360 Challenge (46.4MB),
and it's own patch v1.1, all available on the main intro
page. The help thread is in the same "GT Racing 2002
Forum".
Download
the Nurburgring Nordschleife track...the
king of tracks...21km of roller coaster mountain roads that
the real GT cars do an endurance race on. Combining this with
today's F1 circuit. It's seriously unforgiving to the tune
of several fatalities per month...but to the speed freak,
it's nirvana! Not a particularly pretty version, but a very
wild ride it's the same track converted from GPL. I've tested
it in GT, F1, M3 and BPR 96). More
on the real Nurburgring track is located here
and here.
Download
extra tracks and take note of new mods for EA's F1 2002 here.
Download
F1RST2 here.
It's the most advanced online race management tool for F1
2002 and all it's mods. It is a complete replacement for GameSpy
and the built-in game search lists
Visit
"OldFarts" here
for driving tips, tips on the physics of racing, and car setup
tips and help.
Look
at the real GT cars here.
Download BPR 96 Endurance Series
mod, (59.9MB) here.
Download
M3 Challenge here.
The readme file for M3 is located here.
The SportsCarRacing mod is brand
new and available here.
Many
F1 2002 mods have active forums here
at RaceSimCentral. It boasts the largest number of registered
users for racing simulation sites. Mods
such as CTA, BPR 96, M3, GTX5 and others have forums their.
This list is by no means complete,
but it does offer a few links to get started.
Special
thanks to "U-96" for the Ferrari images the article
pages. You can see more of his Ferrari photos here
in the Forums.
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