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Feature
The Status of F1 Simulations
by Guest
Writer Alex Keep

F1 Challenge '99 - '02
from EASports.
( Click on the vignette images for a full screen image.)
Currently the future looks bleak for
the PC Formula 1 gamer. The recent exclusive sale of the Formula
1 license to Sony has effectively ended any chance of a new
PC based Formula 1 game to be based on the next few seasons
while Geoff Crammond's Grand Prix team are also abandoning
the self pronounced pinnacle of motorsport to concentrate
on a stunt car game more akin to his early BBC Micro games.
Image
Space Incorporated (ISI) studios recent F1
Challenge '99 - '02 is the last to be launched by Electronic
Arts for the foreseeable future. So what is in store for the
you or I with our force feedback steering wheel and newly
upgraded computer?
Ubi
Soft, Microprose and Electronic Arts have been entertaining
us for the last seven years with their frequent releases of
Formula 1 titles. Ever since Grand Prix 2 modeled the
1994 season, at least one racing sim has been released to
cover each year. Although the standard of simulations has
varied (as has their reality) the PC gamer has had the opportunity
to at least attempt to emulate the moves he or she sees on
Formula 1 broadcasts worldwide.
As anyone au fait with gaming knows,
the past few years have seen a pronounced change in emphasis
regarding games development. The importance paid to new games
has been lessened by modifications and 3rd party patches to
the extent where game sequels have frequently been surpassed
by mods released some months before (a particular case in
point being the official add on/sequel Grand Prix 3
2000 season). As F1 simulations have grown more sophisticated,
so have the patches. The
initial modifications made to Grand Prix 2 tended to
be focused on changing the sponsors of the cars to reflect
the changes in the season. The mods to the tracks and car
shapes following a discreet distance behind. Now engine and
grip physics, driving style, setup dynamics and hundreds of
other components are ripe for modification. Fundamental changes
in the rules can be addressed just by changing a few parameters
in the physics model.
The two images left and above are from
Geoff Crammond's Grand Prix 4.
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