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Review
F1 Challenge '99-'02
by Doug
"guod" Atkinson

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Introduction
The much anticipated F1 Challenge
'99 - '02 racing sim finally arrived a couple of months ago.
Ironically, "F1 Challenge" may be more of a prophetic
title than intended. Your interest may span from a "so
what" to rabid anticipation, but F1 Challenge '99 - '02
(or for the sake of brevity "F1C") represents several
things to the racing sim community. Matter-of-fact, it could
represent a litmus test for several simulation markets because
of a series of circumstances unforeseen when F1C's predecessor,
F1 2002, was first introduced. If you've read "The
Status of F1 Simulations" by Alex Keep, then you're
already aware what the situation is with the F1 sim landscape.
F1C is in the best and worst of positions
because of it's arrival time. EA, being the masters of marketing
that they are, have turned a potentially difficult situation
into a positive. When Sony acquired the exclusive rights for
F1 games for the next four years, EA was faced with a four
year legacy of providing annual updates to F1 sim racing that
suddenly stopped cold. With an investment already established,
the logical place to turn was to "go historic".
Now one point of controversy before we proceed. Everyone is
assuming that EA planned to continue the F1 series. That may
or may not be a correct assumption as the EA folks had not
announced their intentions about a possible "F1 2003".
Nonetheless, we're here at this juncture with F1C.
Furthering
the mystery was the confusion before F1C was released. Trying
to locate any information beyond an occasional promotional
screenshot series and a couple of video clips proved futile,
and even those weren't plentiful. Reports circulated that
the four year reprise-would include a "Career Mode".
That Career Mode resides in the console version, "F1
Career Challenge", but not in the PC version, "F1
Challenge '99 - '02". After numerous Internet searches
mining for any scrap of information, it was learned at this
year's E3 that F1C for the PC platform was alive and well.
If EA's intent was to keep it well hidden until the perfect
moment, they succeeded.
While EA has been the publisher for
the series, the series developer is Image
Space Incorporated (ISI). ISI gained their following from
Sports
Car GT (SCGT), now a denizen of the bargain bins and retread
game shops, but a significant achievement for it's time
and the father to the entire EA F1 sims series and it's mods
off-spring. Several of the tracks we now race on in F1 2002
were first developed for SCGT. But it's not always been a
happy situation as anyone who owns the earlier F1 1999 will
tell you. The graphics were a big jump forward but the drive
and the track accuracy was to be kind "limited".
If you have any doubt how far the development of this series
has come, try F1 1999 (or F1 2000) and then jump into an F1C
cockpit.
This "extended" review will
refer to comparisons between F1 2002 and F1C on several points
because I believe most of the review's readers either own
F1 2002 or at the very least, are aware what it offers, and
what's ahead in upcoming mods for F1C. I'll also suggest some
tips for driving in F1C (keyword: "setups") and
some suggestions how to make your drive better.
So is F1C only a gateway ticket to
the next round of mods or does it have enough value as a standalone
F1 sim? Let's see what F1C retains in it's legacy and in it's
latest version.
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