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F1 Challenge '99 - '02
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Fire it
up
F1C has
spicier menu graphics than it's predecessors. The menu's do
retain the same layout and structure as F1 2002 with a few
meager exceptions and one notable missing feature that was
in F1 2002. There is no "Driving School" mode in
F1C. Evidentially EA believes it's either not necessary or
their customer base for F1C includes such an overwhelming
number of carryover F1 2002 buyers, that having the Driving
School mode inclusion is superfluous and maybe they're
right.
Still, remember
back when you were a first time user of the F1 series and
you left the pits, attempting to accelerate to no avail because
you couldn't get out of first gear? Did you speak a few choice
words then go back into the controls setup and check your
settings? Did you finally figure out to press the "L"
key or did a friend advise you? The manual still doesn't advise
you what to do, even though the key guide (it's inside the
manual and not a separate card) clearly indicates the "L"
is for the speed controlling "rev limiter". Sure
you should RTFM, but you still need to know to use the "L"
at that point. Imagine how easy it would have been for ISI
to add a narrated 1 minute AVI or MPEG file to orient first
time drivers.
Not including
the additional mode saved some measure of development time
and cost, and let's be optimistic and think it was time applied
to the revamped and improved physics.
What you do have new is the four year
F1 season option to select. Below is the Jordan
Racing Team for the 1999 to 2002 seasons. Each image shows
a composite how the teams, cars and one of the tracks have
changed. The menu's correspond to the teams main color scheme
(in this case, bright yellow) and help to set off the
overall theme. No career mode, but having all four years is
reason enough to grab F1C off the store shelves. The mid-2001
season changes to driver assignments and the rules are not
reflected in F1C, so not everything is exact.
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| 1999 Racing Season |
2000 Racing Season |
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| 2001 Racing Season |
2002 Racing Season |
There are places on the Internet where
F1 purists will extrapolate every nuance that ISI missed in
their track constructions. Some claims that off-camber turns
are backed incorrectly, etc. etc. It may be true in full or
part but it's obvious ISI made a major effort to clean-up
the tracks. And yes, they did clean-up the graphics too from
earlier years (as well as incorporating the new physics).
But how does it look compared to F1 2002? Here are a few comparison
screens (that are large files!). Note F1C's subtle color in
trees and sky, and the repositioned items trackside.
The images above shows Spa from F1
2002 and F1C, the 2002 season. Note the difference in the
colors on trees, sky and the remarked Toyota steering wheels.
The power shutoff has switched sides on the cowling.
Menus - Roses and Thorns
Now
we get to an area of the entire EA F1 series that represents
a problem the unevenness of the menu option selections.
The main
menu is the same as F1 2002. You select "Players",
"Options", "Replays" and "Accept".
Each of these has multiple sub-menus and selections. The Options
menu selects the same selection grouping as before: "Difficulty",
"Rules", "Controls", "Display"
and "Audio".
ISI has
continued the terrific slider bars for the car setup. The
four basic sliders get you up-and-running, and show the car's
overall speed and cornering abilities. There is no value attached
to the sliders beyond "Low" and "High".
That works well and you get a sense of measurement with the
incremental markings.
So why
did they not use this same approach in other menus? Settings
go from "Low" to "High" and in some menus
extend from "High" to "Full". Full doesn't
strike me as the next incremental step from High. In other
settings, such as the car damage and opponent strength, the
settings go from 80% to 120%. Why 80 to 120? 80% percent of
what? Why not follow the "Low" to "High"
approach or give us a meaningful value such as 0 to 100%,
or 0 to 5 increments? In the Difficulty Section you'll
find "Damage Multiplier" which starts at 20%, "AI
Drivers Strength" which starts at 70%, and "AI Drivers
Aggression" that logically goes from 0 - 100%. If there's
a positive in this it's that most of us have become accustomed
to the menu's after this many versions. It would be nice to
see some enterprising modder take on the menu interface as
a project. Look what SP3 did for F4.
Another
menu gripe is the control settings. Reading the manual isn't
much help in this area. There is an endless procession of
sub-menus and settings. So much so that items of true value
can become lost in the maze. F1C supports split axis (using
Control 1 and Control 2), but it can be a challenge to configure.
Adjusting the deadband settings can make a tremendous difference,
especially if you're using force feedback, but it's trial-and-error
getting the settings adjusted.
While
critical of some of the menus, I'll praise the car setup screens.
Very well done and a great "next step" to tuning
beyond those four driving sliders. You can really adjust the
setting's in minutia, and clearly see the difference on the
course. That's good because you'll be fiddling with the damping
settings a lot getting the car balanced out. More on setups
later in the driving impressions.
F1C has new code for their Multiplayer
Mode along with the included Gamespy Multiplayer System. EA
does not host it's own gameplay. If you're thinking an F1
version of the online NASCAR Racing 2003 Season, forget it.
At least until things get rolling along. The times I been
in F1C multiplayer via Gamespy have produced very few races
with very few racers. I must admit to some disappointment
at the lack of activity I've seen with the in-game capability.
As an alternative to Gamespy, check out F1RST
II. They have a lot of activity going on for the F1x series,
and that includes F1C multiplayer racing and add-ons. One
other point...there are no AI drivers in the multiplayer mode
so you're running against only "real" drivers. This
may or may not be a big issue for you depending on preference.
Unfortunately, the UDP and TCP ports
reference information is not listed for F1C (as it was for
F1 2002). For a thorough discussion on multiplayer connections
in F1C, look
here. The F1
of Scandinavia Forum has a terrific ports discussion for
F1C.
The audio setup menus are the same
as F1 2002 with one significant exception. They've added a
selection for "Number of Effects". The menu goes
to red if you get crazy with the settings and go beyond your
sound cards capability. Supposedly. My onboard sound on the
Asus A7N8X Deluxe is terrific. The setting goes to a red after
the value of "16". I've yet to find out what happens
if it's pushed to "20". Does it cause distortion?
A slowdown? A meltdown? No idea and I haven't found
any documentation yet to clarify the question.
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